[UA] Bizarre text distribution model
Alec Fleschner
alecfleschner at mac.com
Wed Feb 18 16:18:15 PST 2004
I'm in. Where do I send money? I'm a poor grad student. I can go
without eating $20 of ramen. Gimme the number.
Alec Fleschner
On Feb 18, 2004, at 10:00 AM, Greg Stolze wrote:
> This came to me the other night as I was contemplating the sorry state
> of
> RPG distribution all up and down the tiers. Mixed in was stuff about
> iTunes and Morpheus and how discouraging it is to sell your indie DIY
> stuff
> as a .pdf and spot it on Kazaa a week after you release it.
>
> How do you get around this? Writers are getting fucked (fiscal-wise)
> when
> their work gets pirated and given away free. Ditto musicians, ditto
> film
> makers. Most people are willing to pay something for their
> entertainment
> but only (reasonably enough) if they can't easily get it for nothing.
>
> It occurred to me that the solution is a ransom model.
>
> For instance: I've been toying with REIGN, the fantasy version of the
> One
> Roll Engine used for the the game GODLIKE. No publisher resides in the
> overlap of "interest" and "ability to actually do anything about their
> interest". I could sell it as a .pdf, with the attendant hassles of
> doing
> e-commerce and getting art and layout and all that jazz. But that's a
> very
> uncertain return on investment, especialy when the .pdf might just pop
> up
> for free within days of release.
>
> Instead, what if I do this? I set up a web site with a PayPal link
> and an
> address where people can send their checks and cash. You can pay as
> much,
> or as little, as you want, but until I hit my goal -- say, a price
> reached
> by doing a word count and multiplying it by six cents -- nobody sees
> the
> book. However, when I hit that goal, I release the whole text, to
> everyone, for nothing.
>
> This means that any publisher who wants can print and sell the book.
> Anyone who wants it can download and print it. Kazaa? Fuck, Kazaa is
> now
> working FOR ME, because everyone who steals it and likes it is more
> likely
> to invest in my next work.
>
> The advantages are pretty clear: No piracy occurs until I'm paid in
> full,
> after which I presumably don't give a fuck what people do, I've made my
> nut. Lots of people see the game, with little hassle. Nobody pays
> more
> than they feel it's worth.
>
> The disadvantages are equally clear: I need a good reputation to make
> this
> work, since that's what I'm trading on. If I set my goal at $4000 and
> people only pre-pay $2000, what do I do then? If I release it anyway,
> the
> system collapses because everyone with a grasp of economics figures, "I
> shouldn't pay -- in a year, Stolze will cave and release it
> regardless".
> If I don't release it, I've effectively stolen two grand from my
> closest
> fans, which is not a route I want to go. Plus, I can never earn more
> than
> what I get up front. (Not that long-term royalties have ever paid out
> for
> me in gaming. But I suppose there's still time.)
>
> What do you all think?
>
> -G.
>
> "These hardhat deconstruction-workers harass stories as if they were
> gals
> passing on the sidewalk. They yell out stuff that's not only
> obnoxious,
> but completely bizarre and impenetrable. It's like they yell: 'Hey,
> check
> out the pelvic bio-mechanics on that babe! What a set of hypertrophied
> lactiferous tissues!'"
> -Bruce Sterling
>
> http://www.whatgoesaround.org/GiveCart.cfm?
> page=list.cfm&UserID=1231&cat=&man=&m
> em_ID=&afid=&criteria=3355&action=list&startrow=1&maxrows=10
>
> www.waylay.com
> www.thehungersite.com
>
>
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