[UA] Bizarre text distribution model
S. Ben Melhuish
sben at pile.org
Wed Feb 18 09:19:38 PST 2004
What about some scheme where you release parts of the game as you reach
certain sub-goals? If you know enough about the game in advance, you
can even announce those parts in advance:
$1000 --- basic setting information, and a nice picture or two
+$1000 -- basic rules & chargen, and some more art
+$1000 -- advanced/optional rules & chargen, and more art
+$1000 -- top-secret setting information, and a nice full-color cover
... or whatever.
This way, people get what's paid for, you don't do (much) work you don't
get paid for, and you get a predictable income stream and instant
feedback on your material ("damn, I gots me a winner here", or the
less-desirable but still-good-to-know "well, I guess that sucked, glad I
didn't finish it"). Also, completed work serves as advertising for
unfinished work.
One trick would be dividing the game into releasable sub-units, and
predicting how big they'll be (i.e. how much they'll cost) -- but you've
done this enough before that you'll probably have some good guesses.
You'd probably also have to re-release older parts, assuming things
change as you keep writing.
Another downside would be the (inevitable) horde of people waiting to
see whether they'll like what you've done before they pony up. But I'll
hazard a guess that you've got enough of a fanbase that you'll at least
be able to meet your first goal (or, more to the point, you can set your
first sub-goal to be reachable only with your existing fanbase paying),
which should be enough to get the process self-sustaining.
Big (whatever that means) contributors can get their names in the front
of the published parts, a la what Issaries does with their patrons in
their HeroQuest books.
-- Sben
--
Means and Ends, a Nobilis series
http://pile.org/means/
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