[UA] Madness
Ryan Fitch-Davis
sithriel at earthlink.net
Thu Feb 12 21:30:40 PST 2004
Sorry if this is real late...
Sounds like a Paradigm Skill to me... Those are really cool.
On Sat, 2004-02-07 at 10:18, Jeff Wikstrom wrote:
> Towards a slightly more complex Madness check
>
> When you have a high Mind, Madness checks become trivial. When you have a low Mind, they’re terrifying. I don’t like that, and (as I have in the past) I’m considering ways to make Madness checks nastier to smart people and less dangerous to foolish people. Low-Mind characters in particular seem less viable.
>
> What I’m thinking of first off is a “Resist Madness” Mind skill, calculated exactly like Initiative for Speed. So Mr. Mind 40 has a Resist Madness skill of 20 to start with, but can put skill points in Resist Madness and bring it up to 40. Dame Mind 70 has a Resist Madness skill of 35, and maybe she has better things to put those other 35 skill points in.
>
> Thus smart characters aren’t *necessarily* better at Madness checks than the foolish, and the foolish can have a fighting chance relative to them, by buying up the skill.
>
> I recall discussing this same thing on this same list awhile back, but I don’t think this specific variant was suggested.
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Run down by the drunken taxicabs of Absolute Reality.
sithriel at earthlink.net
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