[UA] Retired Agents of Renunciation
Tim Toner
thanatos at interaccess.com
Mon Feb 9 19:09:10 PST 2004
> I can't really picture an ex-agent wondering
> around...what could be interesting if you were running
> a game is to have the players who serve a room meet a
> former agent of the room who has been re-renuniciated
> by a room serving the opposite agenda...
>
> Or, I've been running this thing through my head,
> don't quite have it worked out, that would begin in an
> insane asylum, and eventually lead the players to
> discover that they were former agents and the asylum
> was in truth the final room of renunciation before
> they could give up their jobs...
>
> --chad
I think I mentioned on this list before, but it's a little pertinent to the
discussion. There's a huge Cosmic Level campaign a'brewing in my head that
revolves around a sad little man who's essentially the Plagiarist, stealing
ideas from others, and never once having an original thought (no real
channels, per se, except that at each threshold, he can ape a mundane skill,
a paradigm skill, an Obsession skill, and an Avatar channel). The Agents
stuffed him in a room, and walked away, and what emerged was quite dire
indeed. Instead of never having an original thought, that's all he had. He
started whipping out new rituals like mad, leaving them in crazy places, and
basically giving the Sleepers a heart attack. His goal is quite simple: he
wants to build a device that intrudes fourth-dimensional space on three
dimensional objects. Of course, something so absurd could never exist,
which makes him the perfect guy to build it. Endgame involves folding space
around the House itself (starting with a Doorway, and going from there),
essentially putting the house within itself. The House Renounces itself.
What's neat is that this new form isn't anything new (which will be an
obstacle to the Innovator). It wasn't a _house,_ per se. it was an object,
that, rather than making you the opposite of what you are, makes you perfect
in every way.
The Philosophers' Stone.
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