[UA] The Future of UA?

Pablo Valcárcel AWAKEDREAMER at terra.es
Wed Feb 4 05:07:58 PST 2004


What can one say after this? I can't help but agree with it ;).

It's sad anyway, I always thought that the UA line was very cleverly 
planned, first the one-shots to start gaming, then the very useful for 
players and gms alike books ond Magic, Avatars and the NI, and after 
that "Weep" and the 2nd edition. I just can't believe looking at the 
quality of the work, and how well was everything planned, that the line 
wasn't succesful. Maybe UA could have used some player guides or 
something like that to increase a little bit the sales, but that's the 
only thing I can think of.

One thing I'm really interested in knowing is: Had you mr. Tynes or mr. 
Stolze anything planned for the game? I mean, had you in mind any future 
books? And what was the story behind the Naked Goddess (Hey I had to try 
it ;)).

Pablo Valcárcel.

>Commercially speaking, I don't believe UA is viable in any RPG format,
>published or online. Sales have been too low, too consistently, for too
>long. We made a great game that appeals to a very select audience, and we're
>very proud of it. But between the site and the list, I believe that audience
>is well served under the circumstances. Pouring a lot more work into even
>more marginal projects isn't going to change anything. Greg and I have other
>books to write, other dreams to follow; we've been working on UA steadily
>since 1997, and we've poured our hearts into it. That'll have to do.
>
>My hope is that UA will inspire its players and GMs to play campaigns, write
>stories, create their own games, and keep on doing great, original work.
>That's the best future any project like this should hope for.
>
>  
>





More information about the UA mailing list