[UA] Running "To Go"
Alex Lampros
alexlampros at airpost.net
Mon Feb 2 19:58:00 PST 2004
Hey guys. I was going to start up a "To Go" campaign. Has anyone else
run the campaign? How'd it go? Any advice?
Tenatively, I'm planning on making global level characters, and putting
them through one or two other adventures first so they get a sense of
the game before we dive into the cosmic drama. (Although I've also got
a Cabal based on the show "Friends" that I'm itching to try out.).
Since a lot of the players have never seen UA, I was thinking of making
some pregen characters. What kind of group do you think I should make?
Ie, how many social skills, how much mojo, et cetera. If one
character has mediocre combat skills and no magick (meaning he'd have
good social skills, a decent drive score, et cetera) do you think he'll
spend a lot of time bored in the the last two or three games?
Also, about how many charges do you think I should hand out? I'd like
to make a Narqui, but I have no idea how many significant works to give
her and it wouldn't make sense for her to get more as the campaign
progresses. (I figure I can always overestimate and have some be stolen
later, but I'd like to have a rough number.)
Ok. Well, thanks in advance.
Yours,
Alex
More information about the UA
mailing list