[UA] House Rule
Rich Ranallo
ranallo at starchildren.co.uk
Thu Sep 11 09:32:42 PDT 2003
----- Original Message -----
From: "Katie and Saul" <pulse at electricearth.net>
To: "Unknown Armies" <ua at lists.uchicago.edu>
Sent: Thursday, September 11, 2003 9:18 AM
Subject: [UA] House Rule
> An Adept (or any other magick user) may never have more charges (of all
> three levels combined) than the value of his appropriate Magick skill.
> Characters without a magick skill may never have more than ten charges (of
> all three levels combined).
>
> Discuss.
>
> (Does anyone else feel that certain flavours of magick allow a bit too
much
> charge hoarding?)
I wouldn't limit it like this, really. As someone pointed out, some schools
seem to have charge-building built into their rule systems. If your players
have too many charges, put them in situations where they've got to spend
them. When I played an epideromancer, I never had very many charges stored
up, because I was constantly doing things that caused me to spend them.
Didn't help that I was playing a punch-drunk ex-boxer whose first solution
to any problem was to punch it with a simultaneous minor blast, though.
Either that, or make them constantly have to sacrifice in order to avoid
violating taboo.
Though I do like the idea of dropping an adept's skill when he violates
taboo. If you're on E, there's currently nothing to fear from violating
taboo, plus usually the taboos are the sort of thing that would weaken a
person's obsession.
>From Whom It May Concern,
Rich Ranallo
"Among the maxims on Lord Naoshige's wall there was this one: 'Matters of
great concern should be treated lightly.' Master Ittei commented, 'Matters
of small concern should be treated seriously.'"
-Hakagure
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