[UA] Another UA Fantasy Mod (Magic Tweaks & Paradigm Skills)
sneadj at mindspring.com
sneadj at mindspring.com
Tue Nov 25 01:39:27 PST 2003
Judd Karlman <judd_harris at yahoo.com> wrote:
>
> Magick
>
> I have figured out how I will change the post-modern magick system to make
> the magick of fantasy UA heinous and dangerous.
<rest snipped>
Very cool indeed. I really like the idea about charges and the
higher price for breaking taboos. I'd *love* to see the other
modifications you come up with.
I can see Authentic Thaumaturgy, Bibliomancers,
Entropomancers, Epideromancers, Kleptomaners,
Mechanomancers, Narco-Alchemists, and Plutomancers. I'm
less certain how the rest would fit into the Sword & Sorcery
paradigm. Obviously Avatars would also fit exceedingly well.
Swords & Sorcery UA sounds like great fun. Btw, have you
seen Sorcerer and Sword by Adept Press (ie Ron Edwards).
It's an interesting S&S game, but rather too limited in terms of
mechanics.
A fantasy world where Mechanomancers, Narco-Alchemists,
and Epideromancers were out in the open would be wonderfully
odd and most even be able to be described as postmodern
fantasy :)
-John Snead sneadj at mindspring.com
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