[UA] Starting out... (Don't read this if you're in my upcoming game)
Greg Stolze
holycrow at mindspring.com
Tue Nov 18 05:01:07 PST 2003
I see two structural stress points in this -- places where it's quite
likely to snap unless the PCs take a very specific course of action.
First, there's the "let's all go to the funeral!" part. Second, there's
the "let's all investigate this one tiny bit of weird minutae from the
funeral" part.
The way around the first, I think, is to simply make the old guy more
interesting. He's rich, huh? Is he OJing it by having his chauffeur drive
him through the drive-thru? Simple curiosity might get people to a rich
dude's funeral. Or maybe they make friends with his chauffeur, who's
either a long-suffering figure of sympathy or their source for tittilating
details about how crazy and interesting his family is. OR maybe he's just
got a scalding hot granddaughter.
In any event, the more interesting you make him, the more likely your PCs
are to give him the SpOrd in the first place, and the more interested
they'll be in following up.
As to getting them to the suit, that's trickier. One possibility is that
there are unnatural phenomena happening around the dry-cleaners, which
other people talk about but only the PCs (with their Kewl 0kkult kn0w13dge)
recognize for what they are.
Then there's the unaddressed question of what DID happen to the charge.
You could do an end run by having the charge keep the guy around as a ghost
or revenant. So the PCs go to the funeral to ogle the grandhotter, or to
get a load of the crazies, or to test the hypothesis that the rich really
are different*. And they hear about the suit and do nothing, until the old
man comes out of his grave and starts bitching at them to get him his suit
back so he can rest in peace and dammit, he's going to keep his ass planted
on their Sony Playstation until they do it.
-G.
Time flies. Space just lies there.
Lazy, no good space...
www.waylay.com
www.thehungersite.com
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