[UA] Mystic Propwash

Budfannan budfannan at gwi.net
Sun Nov 16 13:08:27 PST 2003


I like this take on avatars.  This is the way I run them in my game although
I must say I have only had one player avatar in the 1+ year life of the
game.  But all my NPC avatars work this way.  It adds a sense of cosmos
freakfest when wherever the Warrior goes violence pops up.  It adds to the
cosmic karma feel.

Ian

----- Original Message ----- 
From: "Jeff Wikstrom" <jeffwik at 333.org>
To: "The Unknown Armies RPG Mailing List" <ua at lists.unknown-armies.com>
Sent: Saturday, November 15, 2003 6:03 PM
Subject: [UA] Mystic Propwash


> I commemorate the reemergence of the list via this post, which I sent off
to the old list just before I noticed it had shut down:
>
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> So I was thinking about adepts and avatars.  Adepts are a lot more
> flexible than avatars, mostly, and sure they're all bat-shit-crazy
> obsessive types, but that's fun to play.  When I was running a UA game I
>  tried to play up the idea that avatars have a sort of aura of
> avatarness.  The universe folds around them in such a way that events,
> people, and so on all reinforce the avatar.  Avatars of the True King,
> to use an easy example (everyone loves the True King), avatars of the
> True King are much more likely to find hands holding up swords in lakes,
>  than otherwise.  Everywhere the Two-Faced Man goes, he's surrounded by
> treachery.  Executioners foster slow, deliberate violence.  Secrets fall
>  into the lap of the Confessor.  Total strangers ask the Judge for
> advice.
>
> Conversely, no matter how badass a thanatomancer/serial killer you are,
> you aren't going to make the bouncers bloodthirsty just by virtue of
> your presence in the bar.  If an anhillomancer has lunch in an Au Bon
> Pan his mere attention isn't sufficient to inspire the staff to mutiny
> and start making chicken sandwiches on crossiants instead of bagettes,
> or beat the manager until his nose is spurting blood and lock him in the
>  closet... but wherever the Rebel goes, trouble follows.
>
> That is to say, things not unlike minor magickal adept effects just
> spontaneously happen all around the avatar, all the time, in a way the
> avatar has no control over.
>
> I don't know.  You know.
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>





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