[UA] RE: New Game, happy to scam ideas
Donald
dbachman at ionet.net
Thu Nov 6 10:54:15 PST 2003
Dear XXXXX,
It seems so cliche (and I do fondly remember how you used to jokingly chide me so often for believing in and using cliches. . .maybe it worked) to bring up the Stages of Grief, but I think I have about worked my way through most of the commonly accepted stages over what happened. Shock. . .I felt so betrayed by your actions that night. Try as I might to deny it. . .to find a rationale or excuse what you did still hurts, though thankfully not as much as it did that night. As the reality of that horrible night set in I felt confused and numb, and then very, very angry. At first I was angry at the thug, then you, then later at myself for not being enough to keep you from running. And now has come acceptance. I am beginning to accept that I will never have the answers for what occurred that terrible night. . .that I must move on.
While I know you would have found it hokey to express my feelings this way. . .writing a card that I know you can not recieve and mailing it, the thought of letting go of what is now past by mailing it away is comforting in its way. Forgive me for having to do this and please accept that while I have chosen to move on that I will love you always.
Your loving wife,
YYYYY
---
The character slowly starts to be ignored by people. At first it is confined to strangers, with people cutting him off in traffic as if he wasn't there, not holding doors or elevators for him, clerks not offering him service but instead serving people beside or behind him. When forcibly confronted by the character (honking his horn, objecting loudly, or in the case of physical contact) the people will apologize for not noticing him. As time passes friends and relatives no longer keep dates or call. When he calls the response on the other end is along the lines of, "Hello?. . .Hello? Anyone there?. . . .*click*" If he goes to see friends and relatives, he continually finds he arrives just after they have departed. Waiting for a person's return pretty much insures that they won't return, and subsequent investigation by the character will show the person being waited for had something come up, or is on vacation, but whatever it is a perfectly explainable reason for why the pers!
on didn't return.
The entire time this unfolds have the character, when he returns home, finding signs that someone else has been
in his dwelling. Objects moved. The smell of meals he didn't cook in the air. Dirty dishes he didn't eat from in the sink. As his isolation progresses, have his items disappear. . .replaced with his dead wife's things.
Simply put, the wife is not content with the way things worked out and is slowly swapping places.
Stopping her is the trick. It can be anything from simply destroying the postcard (try to manage to get it to be put aside and disappear if you go with that angle), to writing his own postcard and mailing it to her, to anything else your evil mind dreams up as a way out of this.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hi all,
Delurking after years of list-voyeurism since I'm starting my first UA
game, street level, probably gonna start with Bill in Three Parts, and
move on from there. Players have started trickling in. One concept is a
physical perfectionist, tech-guru, extreme athlete who was paralyzed and
confined to a wheelchair after being shot by the same low-life that
killed his wife. He was running screaming from the scene, abandoning his
wife to her fate when the thug took him down. He went through the usual
anger, denial, etc, including depression and suicide attempts. About
when he hit rock bottom, he got a postcard from his wife from beyond the
grave...definitely mailed after her death. So.... what's on the
postcard? And what has become of the wife?
Eric Hansen
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