[UA] Campaign Reversal
Liam Routt
liam at routt.net
Mon Mar 24 04:46:08 PST 2003
Sonja Pieper wrote:
> I was planning something along these lines, because this ensures IMHO
> that your players become more active in the 'building' of the story,
> instead of letting the GM present everything.
Or... as sometimes happens in our game... The players seem to wait for the
GM point the way to go, which is doubly difficult when there *is* no
correct way to go. My players go through phases like this - they have
plenty of things they could follow up, and most of them have particular
motivations for one or more of those things, but sometimes they sit there
like sponges waiting for the rains to come...
Then, of course, as a GM you have to fight the desire to "make stuff
happen" too much, or you end up with too many things happening at the same
time.
Its a wonderful balancing act. I wouldn't miss it for the world! :)
And the rewards!
One of my players wrote a novel about his character's background. A novel
(well, 50,000+ words, not a really long novel), and has a web site with
all sorts of stuff. And several of the others have as much investment and
are prone, at times, to getting very involved in fleshing out stuff for
their characters. Sure is motivational! :)
Take care,
Liam
--
Liam Routt liam at routt.net
Darcsyde Productions http://www.routt.net/Caligari/
-- still waiting for the Absolute Destiny Apocalypse --
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