[UA] Unknown Skills

Lxndr lxndr at cox.net
Sun Mar 9 09:17:03 PST 2003


In an upcoming Unknown Armies future-game (inspired by, but not entirely 
modeled on, the sadly-not-hit show Firefly), I've considered using the 
multipliers for firearms so I can use straight-add damage for "energy 
weapons."  That would both make firearms slightly less intimidating, and 
make "energy weapons" the king of the battlefield.  Then again, I also 
like the "firearms and energy weapons, same shit different SFX" attitude.

Though that brings me to a question:  some firearms have a "max damage" 
listed extremely high (170 is the highest I remember seeing).  Does this 
mean that it'll normally do between 2 and 99 points of damage, with a 
crit doing 170 (and no way to do any damage in between?) or is there 
something else I'm missing...

Tim Bisaillon wrote:

>> From: Lxndr <lxndr at cox.net>
>> On RPG.NET, it was recently suggested that, for bows and crossbows 
>> and the like, instead of adding dice or taking the percentile score, 
>> you multiply the dice (matches still do firearm damage).  So if you 
>> roll an 81, you do 8*1 = 8 points.  If you roll a 79, you do 7*9 = 63 
>> points. And so on.  Sort of a neat "middle ground"
>
>
> A sweet compromise. Damn, too many conflicting ideas. Brain hurting 
> just trying to what "rule" to use before my next gaming session. I 
> like this idea as well, and I think I might incorporate it into my 
> house rules.
>
> I am planning on sending the group to a medival-style fair, and have 
> them become entangle in some sort of tournament games.
>
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