[UA] God in the Machine

Chad Eagleton ceagleto at yahoo.com
Thu Feb 20 22:24:48 PST 2003


 
> For me, the lack of realism irks me when it breaks
> my suspension of
> disbelief.

For me, it sort of depends on the what else is going
on...if it's something minor, or part of an "things
are going to work this way for the world you're
watching/playing in" it doesn't really bother me...

 
> The swirling nonsense around the heads in the movie
> Hackers had a similar
> effect.
> 
> Now, on the other hand, the movie Swordfish had some
> similar things (really
> shiny GUIs) which, while farcical, didn't break my
> suspension of disbelief.
> 

I'll admit, the Hackers stuff was pretty
ridiculous...but I mean how do you make what's
basically a guy at a computer visual
interesting...which raises another point, how do you
do that in a game? that's something i've never been
good at...

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