[UA] starting a new campaign
Nikos Vlaseros
nikodimos at pathfinder.gr
Mon Feb 17 09:36:25 PST 2003
Alexander Koenig wrote:
"3) Through some event/ someone they find out that some of them can work
magic, too and (most important) that their memories have been played
with.
Re 3) I'm still not sure how they find out they have powers, too. Maybe
it could be a slow process, like they subconciously still remember how
it works and after the unnatural phenomena become more frequent they
(hopefully) will figure it out on their own. But I'm not sure whether
this could work. It's a new group and I don't know all of my players
that well yet."
Just a minor note. Since the players don't remember anything about magic and you are not giving them the option of creating their characters fully bacause of that you have to be very careful with the style of magic they end up with. Are you going to choose it for them? In that case they might not like it and although some players enjoy playing characters they have not created some others hate it. For example if one of my players had made a great background he thought was very important for his character and was what made him great to play he would possibly be against my tampering with it and making it all just false memories. See if you could learn through some strange and weird way what magic type they wold like to play or better yet make them choose it trhough some choices in the game.
I would give you examples for that but I am hampered by my lack of info - as I have said in a previous post I don't have the UA rulebook yet.
Nick Vlaseros
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