[UA] ArM
John Scott
wild at park.net
Fri Feb 7 06:06:01 PST 2003
At 07:30 07/02/2003 -0600, you wrote:
> > Of course, one can take the Ars Magica stance of Adepts and Avatars are
> >the juicy characters, if you want to play a support character like a
> >Companion or, god forbid, a Grog, that's your business and you need to find
> >ways to make yourself interesting amongst the movers and shakers.
>
>Anyone remember Whimsy Cards? It was a deck of cards with vague plot
>developments on it -- "The authorities arrive" "Unexpected aid" "Someone
>falls in love" "Someone gets greedy" and so forth. I'm making a more
>homebrew version for my next game by cutting out newspaper horoscopes and
>putting them on index cards, along with a few cookie fortunes.
They were also kind of used, in a similar way, in TORG. The smile on the
face of my friend as he played a Permanent card on the "You encounter Love"
card I'd just played on myself made me want to ...
Anyway.
They really made the game interesting, because they gave the players
control over some of the plot direction - kind of like Dramatic Editing
from Adventure!
If I were doing this with Ars Magica, I think I'd use the cards from Once
Upon a Time. If I were doing it with UA, I'd start cutting up Raymond
Chandler and Hunter S. Thompson novels.
John
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