[UA] Re: KULT [OT] [Was Tenebraemancy]
Michael Dinowitz
mdinowit at earthlink.net
Wed May 22 02:49:06 PDT 2002
In a nutshell, the first edition was Gnosticism in a RPG.
> I'd like to chime in as this is one of my favourites.
>
> Kult is very dark. A horror game with practically no hope of survival. OK, so is Call of Cthulhu, but Kult is worse. The basic idea is that human souls were gods once but have been incarcerated in the reality we know (actually an illusion) by another deity out of hate or jealousy. Humans generally do not realize their divine nature, and if they do come close to it, death usually cleanses all rememberance and they start again as a blank slate on the karmic cycle.
> But the deity imprisoning mankind has up and left. Now the illusion is crumbling, breaking down in places and allowing glimpses of reality, giving individual humans at least a slight chance of awakening to their divinity. Various guardian creatures frantically try to keep up the illusion or, a minority, try to break it down for good. Humans stumbling onto such rifts in the illusion will more than likely face a reality they are poor equipped to deal with - without their divine powers even their former servants are much more powerful.
> The breaking down of the illusion is the stuff of insanity. Not only do you get to enter other worlds, but the concepts of space, time, death, sanity, passions all become malleable - presented correctly this can have a lot of impact on players, and I don't mean their characters...
>
> I agree that 2nd edition wasn't a good idea, mainly due to the changes in cosmology. Imagine that in UA2 you could have more than one godwalker per archetype, an infinite membership of the Invisible Clergy and fireball spells and you're on the right track. I even had Haroudo's feeling of the game being capable of much more than a bloodfest, but the authors had never realized this even in first edition. The Metropolis sourcebook for instance has a huge number of very good ideas for the setting but all examples involving player characters seem to end with 'and then they died messily'.
>
> The third edition which is in the works now seems to be a disappointment, too, it has ben released in French only, but it appears to be simply the same thing as second edition. Only the core rules have been published yet, and 7th Circle, the publisher, is very quiet about it at the moment.
>
> But Kult has a very large fanbase on the internet, and some of the most awesome net resources, especially those on the Abyss (http://www.kult-rpg.org).
>
> Robin
>
>
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