RES: [UA] Bailey's Last UA Game
DL
haroudo at terra.com.br
Sun May 19 10:20:28 PDT 2002
First, Thanks a lot, Bailey, i really enjoyed it, reading and imagining the
game session. Really cool. And also, really cool way to run the game.
What to do with the "I want to play THIS game type"? Well, im really without
clues in this one...ok, i may have figure out something. :)
Im a really cold in "one shots". The last game "con" i organized was two
years ago, and i just have been at two other cons after this one, i think,
but i think i have one to attend next month or so...but i should not just
change subjets, i have to learn how to write just the topic, and not all im
thinking in the between. :)
As usual, i run a Kult one-shot in the sunday afternoon (cons here are
organized to make ppl run a game session through the whole morning or whole
afternoon, hardly there is games at night in the cons, and usually the cons
last from friday to sunday, so if someone wants, he can run about six game
sessions, is tiresome, but very fun also). I got a bunch of player from
another town, they never had played Kult, but had heard a lot about it,
specially how gruesome and scary it is. I have no much clue about them, and
i usually never plan nothing ahead in cons one shots, all improvision
sometimes works a lot better, as goes my experience.
I had games before wich all characters went dead. It happens, and it happens
a lot in my game tables, so i have some notoriety around here about "how
quickly a game can end". Those guys knew it, and are not really afraid. And
besides this infame, most ppl that plays one game session, cames back for
more, call this morbid behavior, but happens.
Anyway, i asked for fifteen minutes to think in some kind of story, and then
i started to call the players. Putting everyone in each turn aside from the
rest, and talk to them about their characters.
Ok, suming up: my tip is: dont kill the players. All of them have
objectives, some similar, some not, but even those will have to get through
the other to acomplish what they need. I mixed them between magick and
non-magick types, one was even a lesser form of demon, and mostly was under
orders from a lictor or razide. Them i setup the situation more plainly for
eveyone. They all are in the same train, and with their obje tives, some of
them knew each others, etc. The game then started, using almost no dice, and
run smothly. I almost didnt have to open my mouth during the whole session,
they all end up dead, and damn happy. Actually, they always greet me
efusively in every time we meet. :)
[Something very similar happened (but not so similar. Most players end up
been enemies, but a razide took care of more than half of them) in a game
session in the fourth internacional RPG meeting, the second biggest world
RPG con - this year, is happening the tenth, i think, but im a bit tired of
cons - and all the players went dead. They loved Kult, they bought it, and a
year later, they all not just remembered me, but actually looked for my game
table - wich suckz, since organization mixed up dates and end up putting me
in two different tables at same time, so trying not to frustrate so many ppl
i end up with 22 players...was purgatory, unfun, and i hated it more than
them, i think - and thanks god, those old players could not play since all
seats have been already given in the subscription process - ppl make a big
line to get in the games, and we dont have much power over who will, or not,
play with you]
My One Shot UA games are not good at all, except the Jailbreak ones, and one
"Strange Days" i run once (i love the way this one shot is organized, makes
everthing sweetly easy to run).
But, minister, the best way, if not in a con one shot, is just to play with
the right ppl. Find ppl that will have some commitiment, and that trust you.
Some of my players sometimes are not really happy with the stuff i throw in
the game, but they trust me, and come along. Those are the guys are really
worth playing, and in the right time, they will end up calling more ppl to
play with you.
Haroudo Xavier
P.S.: Ok, im writing TOO much. I should take more easy on the medication. :)
-----Mensagem original-----
De: ua-admin at lists.uchicago.edu [mailto:ua-admin at lists.uchicago.edu]Em
nome de Tim Toner
Enviada em: terça-feira, 14 de maio de 2002 20:11
Para: ua at lists.uchicago.edu
Assunto: Re: [UA] Bailey's Last UA Game
Great story. One addendum. Never play Paranoia with a Powergamer.
I think the problem with the 'one above all' player is that they don't
consider their behavior for what it is--zealotry. This is no different than
the fella who announces to his classmates that they're all going to Hell
because they haven't accepted Jesus Christ as their personal savior, or
someone who won't stop talking about the Mac's supremacy over the Wintel
Cabal. These people only have hammers, and thus all their problems resemble
nails.
What can be done? Same thing that can be done with the other kinds of
zealotry: teach by example. Those who can be converted will be. Those who
cannot miss out on all the fun.
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