[UA] UA Dungeon Crawl
Edward Parsons
edward-parsons at ntlworld.com
Tue May 14 06:39:25 PDT 2002
Not a bad idea
You write it, we'll use it.
----- Original Message -----
From: "Kevin Elmore" <kelmore at rocketmail.com>
To: <ua at lists.uchicago.edu>
Sent: Tuesday, May 14, 2002 1:56 PM
Subject: [UA] UA Dungeon Crawl
> > But I also think that such 'assumption clash' can crop up
> > in any RPG - UA or
> > D&D are no more or less vulnerable to it than any other
> > games.
>
> Hmm, I have an idea. What if someone wrote a UA Dungeon
> Crawl?
>
> It could be a transition piece for people who have only
> played D&D (or similar heroic-fantasy games) and
> reluctantly agreed to try something new. One thing nearly
> all D&D players know about is a dungeon crawl. Kick in
> door, kill what's behind it, grab loot, and go.
>
> In UA, this could be an abandoned warehouse. Or something
> larger. Hell, there could be a mad cult in the catacombs
> or sewers under the city.
>
> Instead of kobolds, you have crappy cult members (struggle
> at 20, only 40 wounds). Every so often, you have someone
> competent (firearms 25, perhaps 50 or 60 wounds). Then you
> have some grand struggles between the PCs and something
> more substantial like an adept or avatar or even a
> clockwork.
>
> And within this all-so-familiar setup that gamers
> everywhere can instantly recognize, you throw in a few
> things that makes UA so UA. Make the characters hardened
> enough so they won't run away the first 5 minutes, but hit
> them with something really unnatural later. Maybe have a
> trap that seals one PC in a dark room, away from the others
> (make that Isolation check). Let them view other parts of
> the complex via security stations. Show them an adept
> pissed off as hell because he broke taboo at such a crucial
> moment.
>
> Then sit back and listen for the reactions. Those who
> simply say, "Cool! Did you see how I shot that cultist's
> head off? Sucks that I had to go fetal just for killing
> him." may not be UA material; but at least they had a good
> time. Those people who say, "The coolest part was when my
> character freaked out seeing all those fetus corpses,
> reminding her of her failed pregnancy." could be enticed
> into playing another game.
>
> I dunno; it's an idea. As much as I like bashing the
> monogamous DnDphiles, I suppose that I should dedicate more
> time to bridging that gap so that I can show these people
> what other games are out there. After all, there was a
> point when all I played was D&D.
>
> Kevin
>
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