[UA] Learning styles and experience points

wild at park.net wild at park.net
Tue Mar 5 04:35:12 PST 2002


Brian Covey wrote
> Player quote: "It makes no sense. If it was paying the
cost of the 
> *tens* die, that would make sense. It's like they just
picked this 
> method for the sake of being unique."

If you payed the cost of the tens die, what would happen
would be skills got more and more expensive as you got
better at it. Graph the cost of increasing skills and you'd
get a stepped graph with an upwards trend.

What the UA system does is attempt to show the peaks and
troughs that people go through when they learn.  People can
strive at something, thinking they're getting nowhere, and
then suddenly they _understand_ and for the next few months
things are easy, and they're getting better and better at
what they do.

But then they hit a new problem, and things slow down again.
 And they work, and work, and work and then again, they get
a breakthrough.

The UA system models this pretty well, even if it's a bit
regular - but that's a liability of trying to keep the
system as simple as possible.

John

(IT lecturer :-))



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