[UA] RE: [UA]Campaign idea (Godlike crossover?)

sneadj at mindspring.com sneadj at mindspring.com
Fri Mar 22 13:51:55 PST 2002


"Rex Monday" <rex_monday23 at hotmail.com> wrote:

> Thanks for identifying that book for me. I can see why I thought it
> was Moorcock, though (When I read Man in a High Castle I had recently
> read the Cornelius Chronicles and another Moorcock book called Nomad
> of the Timestream(?). I probably got that name wrong too. Oh well.)
> 
> I see the point that there has to be some player motivation. The
> original motivation will be to discover why this mysterious group
> wants them dead. That should last through the first half of the
> campaign or so. But once they learn the truth (and are perhaps
> absorbed into the conspiracy), they do need a new foe. I could see
> some crazed neo-Nazi occultists trying to unweave the spell. 

I can also see another motivation for keeping the PCs interested.  
Clearly there are remanents of the old Nazi-run world left behind - 
to me that means that what the change in history was real, it isn't 
necessarily stable.  Since a major charge from being the first 
person on a new world caused the history change in the first place, 
a similar charge could either undo it, or reinforce it sufficiently that 
it will be totally stable and all traces of the old world (including all 
neo-Nazis who might undo the spell) would vanish.

Perhaps there is a Mars mission or something similar coming up.  
The PCs and a few neo-nazi mages who know of or suspect the 
truth are each working magic, blackmail, or even (given the stakes) 
murder to get the right person on board the ship.  Someone might 
even be using magic to convince the NASA people involved in the 
project that they were planning a safe mission to take a couple of 
people to Mars and then bring them back, when in reality our tech 
isn't really up for that, and the *real* goal is simply to get a 
Cliomancer to Mars and have them survive long enough to get and 
use the major charge (for good or ill).  

Naturally, if the Cliomancer succeeds, they could either (if they are 
anti-Nazi) change things so that not only are all the remnants of 
the Nazi world gone, but someone previously sent a supply ship to 
provide a way home (or they could simply be sacrificing their life for 
the cause).  OTOH, a pro-Nazi cliomancer would naturally assume 
that the Nazi's would have a Mars base in 2003 and would likely be 
safe.

Although the PCs could be people hoping to end up on the crew, 
they don't have to be.  They could simply be people attempting to 
make certain the *right* Cliomancer gets on the ship.


-John Snead sneadj at mindspring.com

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