[UA] [UA]Campaign idea (Godlike crossover?)
Bryant Durrell
durrell at innocence.com
Tue Mar 19 10:23:44 PST 2002
On Tue, Mar 19, 2002 at 04:40:36AM -0600, Rex Monday wrote:
> I was talking with one of my players tonight about a possible campaign idea
> he might run this summer. He wants to use UA's rules and milieu, but I don't
> think he necessarily needs to use the game world of the books. He wanted to
> run a Hollow History kind of thing using WWII as the main focal point. The
> PCs start finding evidence that history isn't what it seems. They begin to
> suspect that the Allies didn't really win the war. Apparently, someone is
> covering up something very large.
Very cool setup. The question I'd ask: what's the PC motivation in
all this? Where and how does it drive the campaign? The worry I'd have
as a GM is that the players would find out about this and not be driven
to do anything about it.
The writeup seems to assume that the PCs would naturally want to get the
truth out there, and it's unclear to me why they would, given the nasty
consequences. Might be better to leave things as they are.
Maybe add a shadow group of occultists who are trying to change the
world back? "General, I can't explain why, but you must not allow that
astronaut on the Mars mission." Then you get the grey area for the PCs,
since they're trying to hide a truth, and they're motivated.
Heh, and don't forget to tie the Cryptomancers in here somewhere.
--
Bryant Durrell [] http://www.innocence.com/~durrell [] 9/11/2001
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"There are things that are so serious that you can only joke about them."
-- Werner Karl Heisenberg
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