[UA] The Lingo
Tim Bisaillon
knightbane at hotmail.com
Sun Mar 17 11:42:11 PST 2002
> > For example, a group of players are being introduced to UA world, they
>are
> > about to go underground, they meet a tall black man, in a business suit,
>on
> > his hands is a ring, behind him just a few paces is a tall imposing
>figure
> > in a trench coat... they are walking towards you... and that's when a
>player
> > says "Be careful guys this is Alex Able and that his his henchman
>Eponymus.
> > Let's not tick them off."
>
>
>That would /really/ annoy me, to the degree of tempting me to say "Oh,
>by the way, Bob didn't just say that. In fact, Bob's character never
>existed in the first place, and none of you have any memories that say
>differently. Bob, start working on a new character concept, and stop
>reading the books."
Actually, I guess this is where House Rules were born. "It's my house, my
game, my rules and if you don't like it. There's the door and don't let it
hit you on the way out." ;)
But, when the "informed" player takes that knowledge as character knowledge
that's the straw that breaks the camel's back. Running Bi3P is not exciting
when a player knows the gist of the scenario, that's why I generally tweak
the adventures. Adding in my own twists and turns so that the heart of the
adventure is there but plot has a few twists to it.
>I probably wouldn't submit to that temptation, but it would be present.
>Does this make /me/ a bad person?
No, just evil. :)
tjb
"Strange things are afoot at the Circle K."
Ted Theodore Logan
Bill & Ted's Excellent Adventure
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