[UA] Rules question: weapons
Patrick Reitz
pat at userdefined.net
Fri Jan 25 08:32:37 PST 2002
> Does anybody have a better idea for either of these? Especially the
> tazer. It's been a fairly low-combat game so far, but I think there
> might be a big old three-way Mexican standoff coming, and those never
> end well.
I have a dim memory that tazers are covered somewhere in one of the
UA rulebooks (TNI maybe?), but I could be hallucinating as usual
on that one.
There is a good article on how tazers work at:
http://www.howstuffworks.com/stun-gun.htm
>From reading it, I'd probably allow either a Speed check to see if you
can pull away in time. Succeed and you escape with a -10 shift on your
actions next round, fail and you get the full whammy.
Something else I recall from watching a TV show on non-lethal weaponry:
the little barbs used in the projectile tazer guns? Not so little really,
and they can be pretty hard to get out. 'Volunteer Guy' on the show got
a bit bloody in the demonstation and they were careful in removing the
darts. Someone who just tried to rip them out should probably take
something like a small knife damage.
-Pat
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