[UA] A little help?
thanatos
thanatos at interaccess.com
Fri Jan 25 08:05:33 PST 2002
RANDY: Ok, let's get down to business, the way I see it, someone is out to
make a sequel, you know, cash in on all of the movie murder hoopla, so it's
our job to observe rules of a sequel. Number one, the body count is always
bigger, number 2, the death scenes are always much more elaborate, more blood,
more gore, carnage candy. Your core audience just expects it. And number
three, never...
- Randy, _Scream 2_
Okay, he never finishes the third rule, but I think it's some variant of,
"Never assume the killer--either from the first film or this one--is dead." I
include this quote as a sort of warning against doing it. Sequels are
cinematic junk food. They might taste sweet at first, and you do crave them,
but they leave you feeling bloated and empty after the fact. With that HUGE
caveat on the table, let's proceed:
Start with a Hermit. He meets the group soon after the Swap Meet, presumably
standing next to the crater where the farmhouse once stood, and warns them
against doing this thing. Thanks to them and their sacrifice, a great wrong
was corrected eventually. To return could mean undoing the wrong, to the
detriment of the universe. If they insist upon this course of action, he has
one piece of advice--go out and do something Noble, to give the universe a
reason not to dust your sorry ass out of spite.
This is key. The mechanism is a sort of time travel, where causality is less
important than consequence. The universe doesn't care whether or not you kill
your grandfather--it'll punish you both just to hear you squeal. The group
are indeed going back in time, to a point slightly after they escaped. But
things are different. People who were dead are now alive, and visa versa.
What's worse, something _knows_ that the PCs are back, and they're somehow the
key to its survival or destruction. The Noble acts (which must be
accomplished WITHOUT the benefit of a flip-flop) will act as a sort of anchor.
If they die here, then that future noble act will go undone, and the universe
will suffer, so it's less likely to kill you...in theory.
But the Hermit's got other motives. Despite his heavy-handed protestations,
he needs them to go back--in fact, he knows that if they don't go back, then
the wrong will never be undone. They weren't ready then, but they're ready
now. They just need a little insurance. The Noble act works like this--if a
person wishes to undo something, such an an imminent death, he's given a
choice by the GM--endure the consequence, or forgo the Noble act. If the
latter, then the PC is nailed by an ungodly Stress Check, and loses the
ability to call on his Noble stimulus for an unspecified amount of time. Even
worse, he lives with the certain knowledge that whatever Noble deed he did has
now gone horribly wrong, with unimaginable consequences. But hey, he saved
his own ass, right?
What they do not realize is that they're replaying things EXACTLY as they
really happened the first time, and not as they've been allowed to remember.
There are three lynchpins, three events where they zigged instead of zagged,
and to earn the right to zag, they must sacrifice their Nobility (yeah, I
know, it's a little strange, but bear with me). The Hermit is transferring an
unbearable pain into five or six (depending on the number of PCs) seperate
pains, which the Universe can handle a little better. In the end, though, it
will be obvious that a lynchpin involves the inevitable death of a PC, but if
they've saved a Noble anchor, they can presumably skirt that issue, right?
Wrong. The Noble act was sacrificed in order to give the PC the right to die.
If, however, the PC chooses to die and NOT sacrifice their nobility to get
out of it, then all will be made right.
So what's going on in that house? I'm thinking, "In the Heat of the Night,"
which features an illegal abortionist in a hick town. In this case, though,
the abortionist has two lackey sons that are in charge of getting rid of the
evidence. At first, they burn the evidence, but that soon proves to be too
cumbersome, so they start burying them among the crops. Then mama dies, and
they bury her out there, too. About 9 months after that, the first lump
appears in the field. They unbury it, and discover almost a fully grown child
still in the amniotic sack. They free her, and are astonished to find that
she speaks in her mother's voice. Something strange and unholy has happened.
These are the Wanted, the hollow shells of people, and their mother and other
demons can inhabit them. However, the shells don't last long, and while
there's plenty out in that field, the mama knows that they need to plan for
the future. So the two go out and kidnap a woman, and use her to 'breed more
seeds' for the field. She insists that they allow two to go to term, so that
she can have lackeys after these two have kicked on. Oddly enough, they
don't. As soon as the first child reaches 13, an odd transformation happens
in the first lackey. His hair becomes unmanageable, and he begins to
knuckle-walk. In short order, he becomes a baboon, but in form only. He
still has human intellect (well, his wasn't that great to begin with). And so
it's been since 1965. During that time, they've kidnapped over fifty women,
but at the time the PCs intrude, they've just buried the last one, and are
looking for a replacement. To stop the Wanted, they need to find the mama and
destroy the body. It's actually not that hard--each 'seed' is connected to
her by an umbilical cord.
Well, back to work.
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