[UA] A little help?
James Knevitt
psipsina at iprimus.com.au
Fri Jan 25 06:05:20 PST 2002
----- Original Message -----
From: "Greg Stolze" <holycrow at mindspring.com>
> Jeez M. Crow, am I the only guy thinking of ways this
could turn out well?
I think so.
> I was just thinking of how they could show up and meet the grown up little
> girl, who explains how their chaotic messing about was a turning point.
> Now she's semi-ok, or at least seems that way.
Without meaning to dis the G-Man, that seems like a pretty lame-duck way of
doing it. It robs the characters (and the players!) of their emotional
rollercoaster ride by covering it over with a shiny veneer of 'it's all OK
now, really.' The way I see it, UA isn't really a game about happy endings,
at least not in the conventional sense. I think a Village of the
Damned-style resolution (or G.S.'s other suggestion - a la House of
Renunciation) would be a better closure to this chapter. Or, alternatively,
have the players think that one day, they may just go back -there-, leaving
them in suspense while you do other things. If done right, soon it's all
they'll be thinking about. You want to give them the feeling that they
actually belong there, and with all it's weirdness and countermorality, it
all just seems right somehow. to use a Tynesism, You want them to feel as if
they've left Carcosa and want to go back there again, because it's where
they belong.
Just a thought.
James
B. Intl Stud. Student, Adelaide Uni, Adelaide, Aus
---
"I'm not a dictator. It's just that I have a grumpy face." - Augusto
Pinochet
Nobody's perfect... well there was this guy... but we killed him.
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