RES: [UA] UA Tarot - searching for ideas

DL haroudo at terra.com.br
Thu Apr 25 10:34:57 PDT 2002


Hi Sben,

Thats exactly the opposite. I see you didnt read a previous post. Im in the
course to make a real, out-of-character, UA Tarot deck. Is not something for
"the next week", but is something i can, and i want to do.

Im asking suggestions regard this, not about in-game Tarot's. :)

[]s,

    Dream Lord

-----Mensagem original-----
De: ua-admin at lists.uchicago.edu [mailto:ua-admin at lists.uchicago.edu]Em
nome de S. Ben Melhuish
Enviada em: quinta-feira, 25 de abril de 2002 14:29
Para: ua at lists.uchicago.edu
Assunto: Re: [UA] UA Tarot - searching for ideas


> I'm kind of against using specific characters from the
> game world for Tarot cards.  Ww did that and it made
> their decks seem very cheap and far too topical. It's
> better, with something like this, to stay in the
> abstract.

I'm torn about this -- on the one hand, if I had the slightest amount of
artistic ability (and spare time), I'd put together a tarot deck with
specific characters.  On the other hand, I think it would be a Mistake
for Atlas to sell some "official" version -- I want to be able to swap
out cards whenever my things change in my campaign.

Realistically, I think my game's tarot will have specific characters,
but there won't ever be a real-world, out-of-character version of the deck.

 > (Like having the
> Fool Avatar stepping off a precipice and having some
> other poor schmuck Avatar, the Martyr or Healer,
> maybe, falling to their death while trying to catch
> him.)

This is a neat idea.  Very Powers.

-- Sben


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