[UA] Albino Love (OT)
Alexander Lampros
lamproswc at yahoo.com
Wed Apr 17 13:51:38 PDT 2002
Its not so much the social skills being represted by
dice that bother me. Every game has those and they
have some value in that they allow people with no
social skills to play people who have them. (up to a
point at least.)
Its more just the sheer quantity of rules/backstory
that bug me. The trivia contests just get to me, and
they come up every time I play WW. WW has so much
description that it becomes a crutch to lazy
roleplayers/storytellers.
On the other hand, I've never been able to dream up a
UA adventure I like, so maybe I qualify as a lazy
roleplayer.
Alex
--- Tom Lynch <kal.jerico at lineone.net> wrote:
> > I find White Wolf games very stifling. There is
> a
> > huge and overly detailed backstory, there are tons
> of
> > rules, and alot of the rules tell your character
> what
> > emotions to feel. I like role-playing to be a
> > creative experience, and its hard to be creative
> when
> > people are spouting trivia or I'm trying to
> remember
> > how to run some challenge.
>
> There's a guy at Uni who's tried GMing once, and he
> ran a Werewolf Dark Ages
> game. We played Black Spiral Dancers with the basic
> objective of starting as
> many wars between the other tribes as possible while
> hiding our own
> involvement, skipped the social-interaction rules in
> favour of socially
> interacting, and played Evil Dead-style (any
> particularly gory concepts were
> played to the hilt. At one point my Crinos managed
> to hold a frenzied Fenrir
> in place with one hand dug deep into his back...
> before reaching in further
> and setting fire to his heart.)
>
> Turns out the guy's a good GM, and we're doing a
> campaign set in the ensuing
> mess. My particular view of White Wolf is that you
> chargen as normal and if
> you've got social interaction skills high, you play
> them high, and the GM
> decides rather than roll. Stats are taken into
> account but subject to story
> rather than random chance - and the guy agreed with
> me. I like White Wolf
> played this way, same way I like d20 products if the
> GM plays the background
> rather than the ruleset, if you get me - put me on
> Ravenloft by all means,
> but let me talk with the NPCs rather than roll to
> intimidate.
>
> (Cutting their toes off one by one is much more
> effective than rolling a
> die, anyway).
>
> But I'll agree - if UA should go d20, I walk.
>
> Thank God it won't.
>
>
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