[UA] Ars Hermetica.

WingedCoyote at aol.com WingedCoyote at aol.com
Fri Apr 12 20:00:01 PDT 2002


My vision of modern Ars was pretty fragmentary, especially as I don't have 
the original game, but I didn't have any real thematic ideas about it. It was 
more of an aesthetic thing, which I have found is a great way to make an RPG 
on paper and not so good a way to make one you can play. Anyway, the main 
"deep" part of it was contrast between old and new, and general 
power-struggling, hopefully with the philosophical content that can come from 
that. And I invisaged the characters as primarily street punks and 
Constantinian trenchcoaters. And I think I must be too tired to be coherent.
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