[UA] UA Bitterness (long and mean)

John Tynes john at tynes.com
Thu Apr 11 10:06:24 PDT 2002


> However, I do have a serious problem with the lack of structure.  There's
> just no place to start when designing adventures.

I think it's safe to say this is fixed in UA2, almost overwhelmingly so,
because it was one of our greatest concerns. There may be people who cannot
come up with a campaign and some scenario ideas after getting UA2, but they
are probably using it to crack walnuts.

> Oh, the skill system... I don't care about the lack of skills, nobody
> complained.  On the other hand, I find it underpowered.

This is also fixed, in a couple different ways.

Really. UA2 rocks on toast. I'm so damn happy with it. Now if I could just
FINISH it...

-- 
<- John Tynes - rev at tccorp.com - http://www.JohnTynes.com/ ->
The avoidance of adventure is not adventure. --Mitch Gitelman


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