[UA] UA Bitterness (long and mean)
John Tynes
john at tynes.com
Thu Apr 11 10:06:24 PDT 2002
> However, I do have a serious problem with the lack of structure. There's
> just no place to start when designing adventures.
I think it's safe to say this is fixed in UA2, almost overwhelmingly so,
because it was one of our greatest concerns. There may be people who cannot
come up with a campaign and some scenario ideas after getting UA2, but they
are probably using it to crack walnuts.
> Oh, the skill system... I don't care about the lack of skills, nobody
> complained. On the other hand, I find it underpowered.
This is also fixed, in a couple different ways.
Really. UA2 rocks on toast. I'm so damn happy with it. Now if I could just
FINISH it...
--
<- John Tynes - rev at tccorp.com - http://www.JohnTynes.com/ ->
The avoidance of adventure is not adventure. --Mitch Gitelman
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