[UA] UA Bitterness (long and mean)
Royal Minister of Stuff
yokeltania at yahoo.com
Wed Apr 10 18:06:24 PDT 2002
--- James McGraw <pdytjem at nottingham.ac.uk> wrote:
> >>> yokeltania at yahoo.com 04/10/02 10:39pm >>>
> > I don't like the sense
> >of overwhelming frequency which seems to pop up in
> >canonical UA,
>
> Sorry, what do you mean? Overwhelming frequency of
> what?
Sense of overwhelming SECRECY, I meant secrecy (as in
keeping EVERYTHING -magic works, etc.- from your
players from square one. I don't mind misinformation,
but I think people have to understand the premise.)
Besides that, I screwed up what I was trying to do,
anyway. I meant to create a some sort of direction to
push people who didn't like UA quite enough in and a
way to pull in those similarly unhappy with other
games.
Like this:
Why you should play White Wolf games instead of UA:
- Established fan club
- Standardized Monsters (you meet someone playing a
Tzimicze or Tremere or a Pookah, you pretty much know
what you're going to get.)
- standardized powers and skills (you know what you're
getting and what level 5 Auspex really does, although
there is some room for improvisation)
- balance between humanity and power expressed in
rules
- acting inhuman or out of character penalized (making
even bad roleplayers likely to toe the line)
- opportunity to roll lots of dice (giving me, for
instance, a chance to use all those neat d10s I've
collected over the years - I've got lots)
Why you should play UA instead of White Wolf
- this cool mailing list (with lots of well educated
people who genuinely love to do their research)
- rewards given for acting more human, more
emotionally "real"
- freeform character creation
- focus on free will in background of world (no one
can control your mind, but they can still fuck with
it)
- very open magical system which non-magical people,
the merest of mortals, still stands a chance of facing
down one-on-one (but which still lets magickers do
some wicked damage.)
- some great NPCs and a very smooth world view (lots
of little conspiracies, creating many levels of
conflict, the heart of storytelling)
- you only have to roll 2 dice for everything (I
reality, I personally, hate rolling more than 2 dice -
I'll settle for 3 or 4, if it's FUDGE, but 5 or more
is intollerable)
There's plenty of other great games out there, like
Nephilim or Kult, this was the kind of comparison I
was hoping to do for each
=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/
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