[UA] help

Don Miguez donmig at email.msn.com
Sun May 20 14:24:53 PDT 2001



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Sent: Sunday, May 06, 2001 11:24 AM
To: ua at lists.uchicago.edu
Subject: UA digest, Vol 1 #624 - 19 msgs



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Today's Topics:

  1. Re: Dissemination idea (James O'Rance)
  2. Re: Dissemination idea (Patrick Joynt)
  3. Re: Avatars and Godwalkers (Gareth Hanrahan)
  4. Re: Avatars and Godwalkers (Cassady Toles)
  5. Re: Avatars and Godwalkers (Cassady Toles)
  6. Risking it (Cassady Toles)
  7. paranoia (Sonja Pieper)
  8. Bodybags danger sense (Piotr Pogorzelski)
  9. Re: paranoia (Stuart Anderson)
  10. Re: game-voice (Stuart Anderson)
  11. Re: Bodybag danger sense (Greg Stolze)
  12. Re: Dissemination idea (Greg Stolze)
  13. Re: Bodybag danger sense (Cassady Toles)
  14. Re: paranoia (Sonja Pieper)
  15. Day Job?! (Cassady Toles)
  16. Re: Risking it (Bailey Watts)
  17. Re: Risking it (Cassady Toles)
  18. Re: Day Job?! (Joe Murphy (Broin))
  19. Re: Day Job?! (John Tynes)

--__--__--

Message: 1
From: "James O'Rance" <jorance at hotmail.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Dissemination idea
Date: Sat, 05 May 2001 22:55:27
Reply-To: ua at lists.uchicago.edu

Greg Stolze <holycrow at mindspring.com> said:

 >>>Why stop there?  I'd throw in stuff rom "Spear of Destiny" and "An
Illustrated Encyclopedia of Traditional Symbols" -- to pick two off my
shelf.<<<

That's a good idea, except that the occult-type books on my shelf tend to be
printed with typefaces that're rather different from a standard roleplaying
book. If I was this player, I'd quickly sort the paper scraps according to
their typeface to get a clearer idea of what came from which book.

Gaming books generally seem designed to be read easily with a fairly modern
face, so there's a bit of sameness. Once you cut off the margins of the
page, it would be a lot harder to tell the difference. Random pages from "A
Dictionary of Angels" and the "Oxford Companion to Philosophy" (two books
from next to my bed) do look somewhat more like dictionary or encycopaedia
pages than rulebook pages.

Possibly a minor problem, but it's one that occurs to me. I've been called
font-obsessed in the past.

Cheers,

James O’Rance
“Divine being creates petting zoo. It gets out of hand.”
- The Bible (summarised by John W. Mangrum)

http://www.geocities.com/dragon-dreamer/



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Message: 2
From: "Patrick Joynt" <deadairis at hotmail.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Dissemination idea
Date: Sat, 05 May 2001 16:50:17 -0700
Reply-To: ua at lists.uchicago.edu



>
>That's a good idea, except that the occult-type books on my shelf tend to
>be
>printed with typefaces that're rather different from a standard roleplaying
>book. If I was this player, I'd quickly sort the paper scraps according to
>their typeface to get a clearer idea of what came from which book.
>>
>Possibly a minor problem, but it's one that occurs to me. I've been called
>font-obsessed in the past.
>

Well, as long as you're engaging in obsessive behavior, why not take some -
say a third - of the things you clip from your occult bookshelf, reverb it
to a more PoMoMa feel, and then make it part of your UAverse?
Try not to giggle when the players dismiss something because they recognize
the Time-Life font.
'gards
Patrick
?


>Cheers,
>
>James O’Rance
>“Divine being creates petting zoo. It gets out of hand.”
>- The Bible (summarised by John W. Mangrum)
>
>http://www.geocities.com/dragon-dreamer/
>
>
>
>_________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
>
>
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>UA mailing list
>UA at lists.uchicago.edu
>http://lists.uchicago.edu/mailman/listinfo/ua

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Message: 3
From: "Gareth Hanrahan" <hanrahag at iol.ie>
To: <ua at lists.uchicago.edu>
Subject: Re: [UA] Avatars and Godwalkers
Date: Sun, 6 May 2001 00:54:47 +0100
charset="iso-8859-1"
Reply-To: ua at lists.uchicago.edu

> Personally, I'd allow Entropomancers to get a charge
> from playing Russian Roulette with Blanks (if the
> entropomancer didn't know they were blanks.)

A horrible evil idea just struck me. If an entropomancer tried this in my
game, I might have the gathering magick twist reality so the gun was
actually loaded...

Gar
http://www.mytholder.f2s.com


--__--__--

Message: 4
Date: Sat, 5 May 2001 22:03:14 -0700 (PDT)
From: Cassady Toles <Con_Job at excite.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Avatars and Godwalkers
Reply-To: ua at lists.uchicago.edu


On Sat, 5 May 2001 13:29:01 +0200, ua at lists.uchicago.edu wrote:

{insert chainsaw sound effect here)
  an adept needs to believe, implying that being an
  avatar is easier. I feel that while believing is one thing, being is quite
  another. Even if you say that you cannot consciously choose to become an
  avatar and then change your life accordingly it will still be quite
  difficult to so completely be something to the practical exclusion of
  everything else.

The trick is that avatar paths aren't about being or believing.  They are
about doing.  If you get fired, take your severence package, buy a cheap
motorcycle and start driving cross country you've hit the road to becoming
the masterless man.  If you find an opportunity to effect a serious change
(personally or locally) and do it, then leave, congrats, you're doing it.
Forest Gump was following the path of the Fool.  He had other choices.  His
decision was to simply do whatever and trust his luck.

----------------------------------------------------------------------------
----
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
----------------------------------------------------------------------------
----





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Message: 5
Date: Sat, 5 May 2001 22:12:40 -0700 (PDT)
From: Cassady Toles <Con_Job at excite.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Avatars and Godwalkers
Reply-To: ua at lists.uchicago.edu


On Sat, 05 May 2001 10:05:40 -0400, ua at lists.uchicago.edu wrote:


  Like, if it's based on what reality knows to be dangerous, do they get a
  charge by doing something dangerous without knowing it?  (Crossing a
  sniper's field of fire, insulting Eponymous, plotting to take down someone
  who's actually a Duke, &c...)


This is just like the example of the pornomancer puking off the naked
goddess's porch in the main book.  No, you have to have intent to do magic.
You have to believe in what you're doing.  It also has to be what you're
doing.  Something done for a charge has to be done for the charge.  Getting
in a car chase because the cops are looking for you on a murder rap you
can't escape won't give you a charge.  Stealing one of the last 1263 shelby
cobras, running a red in front of a cop and doing a merry chase the wrong
way down I-5 in the middle of LA rush hour, is a series of significant
charges.  If your apprentice is in the car with you it is a series of
significant charges and at least one major one.

I believe you normally get one charge per action, but if you can "crank it
up," everything changes.  The high speed car chase in town cranks it up.
Taking it to the freeway cranks it up, jumping the center divide of that
freeway cranks it up, etc.

The rules also seem to imply the GM should be tracking charges not the
player, so a player doesn't always know if he got a charge or not, but I
don't know anyone who plays it that way (more shit to track--pardon my
french).

----------------------------------------------------------------------------
----
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
----------------------------------------------------------------------------
----





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Message: 6
Date: Sat, 5 May 2001 22:20:22 -0700 (PDT)
From: Cassady Toles <Con_Job at excite.com>
To: ua at lists.uchicago.edu
Subject: [UA] Risking it
Reply-To: ua at lists.uchicago.edu

On Sat, 5 May 2001 09:40:49 -0700 (PDT), ua at lists.uchicago.edu wrote:

  > PS - On the seeming/being tip: The consensus on the list
  > was that
  > entropomancers wouldn't charge off a game of roulette
  > with blanks 'cause
  > reality would know, right?

Again, I don't concede that point, blanks to the head WILL KILL YOU!


  If the bodybag allows a friend to fire at him (avoiding the
  Russian roulette route because of earlier conversations of
  blanks at close proximity), then that is taking a risk.  If
  the gun is completely filled with blanks, then I suppose
  the bodybag gets no charge.  Thus, he knows that the gun's
  remaining shots are harmless.

I don't buy this one.  I look at a situation and say, hmm, would any sane
person run away for fear of dying, lets pretend you and your friend Jake
(everyone has a friend named Jake) are sitting around.

"Hey Jake," you inquire, "I think this gun is loaded with blanks, but I
don't know.  Want to stand here so I can test it."

"Fuck you!" Jake replies.

Testing if a gun has blanks or real bullets when you don't know and haven't
checked, is an honest to god risk.  Now, if you pulled that gun from a box
at Weapons of Choice labeled (plugged gun--guaranteed safe) it's no charge.
If you just found that gun and didn't know and thought, hmm I'll test, yep
you took a risk.

----------------------------------------------------------------------------
----
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
----------------------------------------------------------------------------
----





_______________________________________________________
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Message: 7
Date: Sun, 06 May 2001 11:30:15 +0200
From: Sonja Pieper <sonja at delusions.de>
Organization: http://www.delusions.de
To: Unknown Armies Mailinglist <ua at lists.uchicago.edu>
Subject: [UA] paranoia
Reply-To: ua at lists.uchicago.edu

Hi,

you might remember this lurker here for the campaign
she runs. My oh so cute 'reallife' players .......

I finally started the campaign a couple of weeks ago
after doing the Bill Toge scenario with two different
sets of players in January .... (not to forget that my
bill toge was one of the players and whenever something
weird happens now they keep repeating: "Oh no it's that
Rolland Veres again!")

I gave the players preludes and campaign introductions
via mail which were designed to draw them in and
intrigue them .... get them away from the normal
life ... etc. the action starts they get freaked
I give them more weird information ... they get freaked
more - they start getting paranoid - they are roleplayers!
What endless possibilities when all your characters
are roleplayers. Roleplayers have all kinds of
half-knowledge and can never be sure they are right.
Roleplayers are paranoid .... they get scared easily
because they remember the adventure when .... etc.
They get scared more because they thought it was
all "Just A Game" *evillaughterinthebackground*
..... and not to forget they have all kinds of weird
ideas about the 'Unnatural' and have absolutely no
idea what is real and what not. I should really
let them meet some kind of Vampire or Ctuluoid monster.

But no more details of the campaign. Since it is
reallife they thought: "Hey do a little research
... we know she did research on the web too we
might just find out what she is planning."

Now they seem to have had a tape recorder running
during the sessions or something so they could
remember every scrap of information I gave them.
One of them made a HUGE HUGE mind map of just
about everything (but hahahaha he missed a few
things!!!! important things too!) and put it up
on the web .... he tried to connect it all while
the others researched some of the weirder information
they had pieces of an invocation ritual in
sumerian, names of gods and demons from egypt to
wherever. Crowley & Cthulu. They start reading
books on black magic ...

I really cannot believe the effort they put into that.
I gave them three scraps of badly badly burned paper
which contain a prophecy ... they transcribed them
letter by letter in hope of finding out more ....

When they found out who exactly Ereshkigal was in
ancient Sumeria .... you should have heard them
screaming ..... (I keep asking them to tell me
if they ever want to stop playing if it gets too
much but they seem to have lots of fun getting
scared!)

Best of all: I decided the ritual was all for naught
and just a show to conceal what really happened.
I just have to decide what exactly. One possibility is a
high ranking avatar of the pilgrim? Another is plain
old normal: a kidnapping (I kept everything open
for that and will probably do exactly that).

Any ideas? What would you do with such absolutely
paranoid players?

Ciao
Sonja
--
"Domesticated primates are not    Sonja Pieper
optimistic about solving their    Tel: 49-721-9664910
problems it is easier blaming     sonja at delusions.de
somebody."
(Simon Moon, Stupidynamics)       http://www.delusions.de

--__--__--

Message: 8
From: Piotr Pogorzelski <pogo4 at caramail.com>
To: ua at lists.uchicago.edu
Date: Sun, 06 May 2001 16:21:06 GMT+1
Subject: [UA] Bodybags danger sense
Reply-To: ua at lists.uchicago.edu

This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

--=_NextPart_Caramail_007559989169666_ID
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

>PS - On the seeming/being tip: The consensus on the list
>was that entropomancers wouldn't charge off a game of
>roulette with blanks 'cause reality would know, right?

>Then do entropomancers have an innate 'danger sense'?
>e.g.
>PLAYER: "I open the door and shine the light inside."
>GM: "OK. You feel the tingle of a minor charge mounting
>the base of your spine. Inside, there are bodies
>mutilated and nasties all over."

As stated before, no: to get a charge, you must be aware of
the danger. But I think it would be perfectly in phase with
the thematic of the game to let a entropomancer being aware
of the charges HE DIDN'T GET while doing something
dangerous without knowing it. Like "You feel a scratching
sensation in the back of your neck, as you have the
unnerving sensation you missed a sig by *that* much".
Upping the frustation level.

Just a thought.

Greg Pogorzelski.

_________________________________________________________
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--__--__--

Message: 9
Date: Sun, 06 May 2001 08:57:12 -0600
From: Stuart Anderson <stuartanderson at qwest.net>
To: ua at lists.uchicago.edu
Subject: Re: [UA] paranoia
Reply-To: ua at lists.uchicago.edu

Sonja Pieper wrote:

> Any ideas? What would you do with such absolutely
> paranoid players?

Do? God, I love 'em. We had a thread a few days ago about prep
time. When you have a group like this, you just have to get in
the rhythm of dropping the right kind of clues, and the let
them do the tough stuff. If you keep your ears open, they'll
let you know what will terrify them the most--you group sounds
pretty uninhibited about that as well. They sound delightful.
Enjoy them.
--Stu


--__--__--

Message: 10
Date: Sun, 06 May 2001 09:07:14 -0600
From: Stuart Anderson <stuartanderson at qwest.net>
To: ua at lists.uchicago.edu
Subject: Re: [UA] game-voice
Reply-To: ua at lists.uchicago.edu

>  "OK. You feel the tingle of a minor charge mounting
> >the base of your spine. Inside, there are bodies
> >mutilated and nasties all over."
>
>  "You feel a scratching
> sensation in the back of your neck, as you have the
> unnerving sensation you missed a sig by *that* much".

I understand perfectly well that these were abstract examples
designed to quickly play up a point unrelated to my question,
but just for clarity--do y'all actually refer to 'charges' in
game-voice? I go out of my way not to. I guess there's some
potential for the player to not know precisely what kind of
charge the character has, but I chalk that up to the same
dynamic that prevents players from knowing exactly how much
damage the character has accrued. I've never said a word about
the issue, and the players have accepted that. Most of them
have known me for a while, and know that I'm devious, but
generally a pretty survivable GM. I was just curious if some of
you maybe more demanding GMs did it that way, or had any
problems with players for doing it that way.
--Stu


--__--__--

Message: 11
Date: Sat, 5 May 2001 10:28:28 -0500
To: ua at lists.uchicago.edu
From: Greg Stolze <holycrow at mindspring.com>
Subject: Re: [UA] Bodybag danger sense
Reply-To: ua at lists.uchicago.edu

>If the bodybag allows a friend to fire at him (avoiding the
>Russian roulette route because of earlier conversations of
>blanks at close proximity), then that is taking a risk.  If
>the gun is completely filled with blanks, then I suppose
>the bodybag gets no charge.  Thus, he knows that the gun's
>remaining shots are harmless.

This also presumes adepts automatically know how many charges they're
holding.  The bodybag in question might not know the gun was unloaded until
his spell failed.  Or, even then, he wouldn't know it wasn't just a simple
failure.

The rules don't say one way or t'other.  You could play it that while a
PLAYER knows how many charges a character has, the character herself does
not...

A real busybody GM could do secret charges along with secret damage --
though, damn, what a hassle.

-G.

"A pathetic, unparalleled abomination.  'Ishtar', come back.  All is
forgiven."
                -Michael Rechtshaffen reviews "Freddie Got Fingered"



--__--__--

Message: 12
Date: Sat, 5 May 2001 10:38:03 -0500
To: ua at lists.uchicago.edu
From: Greg Stolze <holycrow at mindspring.com>
Subject: Re: [UA] Dissemination idea
Reply-To: ua at lists.uchicago.edu

>Greg Stolze <holycrow at mindspring.com> said:
>
> >>>Why stop there?  I'd throw in stuff rom "Spear of Destiny" and "An
>Illustrated Encyclopedia of Traditional Symbols" -- to pick two off my
>shelf.<<<
>
>That's a good idea, except that the occult-type books on my shelf tend to
be
>printed with typefaces that're rather different from a standard roleplaying
>book. If I was this player, I'd quickly sort the paper scraps according to
>their typeface to get a clearer idea of what came from which book.

OCR, baby.  At my day job, there's a a scanner that can recognize letters.
Just scan in all the stuff, change it into the same font, and print it out.

If you want to do a whole lot of work, that is.

-G.

If the reinstatement of capital punishment was clearly doing nothing to
reduce the number of murders in those states permitting it, it certainly
appeared to be cutting down on the number of confessions.
        -Dr. Douglas Ubelaker

www.waylay.com
www.thehungersite.com



--__--__--

Message: 13
Date: Sun, 6 May 2001 08:41:40 -0700 (PDT)
From: Cassady Toles <Con_Job at excite.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Bodybag danger sense
Reply-To: ua at lists.uchicago.edu


  This also presumes adepts automatically know how many charges they're
  holding.  The bodybag in question might not know the gun was unloaded
until
  his spell failed.  Or, even then, he wouldn't know it wasn't just a simple
  failure.

I still think that telling someone to shoot at you with a gun that may or
may not be loaded is a risk.  In this case, it is an all or nothing risk,
either the gun is loaded and you're dead, or it's not and you're alive.  But
if you have no way of knowing, how is that different than russian roulette,
really?

I think there are a million ways to take a risk that don't require a die
roll:  "Is that gun loaded or not?" is one of them; taking a nap in the
middle of a quiet suburban subdivision is, etc.  In this case, the chance
isn't really random, it falls to an order that the character and player have
neither knowledge nor awareness of, hence:  it's a risk to "chance."  I know
some would say that it has to rely on "real chance," but when the invisible
clergy can take control of the myriad random elements of your life, does
such a thing exist?

That almost seems deep doesn't it?

----------------------------------------------------------------------------
----
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
----------------------------------------------------------------------------
----





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Message: 14
Date: Sun, 06 May 2001 17:44:18 +0200
From: Sonja Pieper <sonja at delusions.de>
Organization: http://www.delusions.de
To: ua at lists.uchicago.edu
Subject: Re: [UA] paranoia
Reply-To: ua at lists.uchicago.edu

> > Any ideas? What would you do with such absolutely
> > paranoid players?
>
> Do? God, I love 'em. We had a thread a few days ago about prep
> time. When you have a group like this, you just have to get in
> the rhythm of dropping the right kind of clues, and the let

I am dropping clues all the time, I think by now they know a lot
more than I do .... my only problem is that the last time I
had my own campaign is about a year ago and I am a little rusty.
But I am getting the hang of it in a few sessions again I think.

> them do the tough stuff. If you keep your ears open, they'll
> let you know what will terrify them the most--you group sounds
> pretty uninhibited about that as well.

I already had one drop unconscious from fear in the last
session .... I mean his character.

I believe what scares them most is that all those things
from games are happening to _them_ and mostly up to now:
their friends.

> They sound delightful.

They absolutely are ...

I never believed someone would let me set him up with a
girl in the way this guy did in game =) absolutely delightful
you are right. He was so sweet though that I just could
not let her die as planned aaaargh ..... =)


Thx
Sonja



--
"Domesticated primates are not    Sonja Pieper
optimistic about solving their    Tel: 49-721-9664910
problems it is easier blaming     sonja at delusions.de
somebody."
(Simon Moon, Stupidynamics)       http://www.delusions.de

--__--__--

Message: 15
Date: Sun, 6 May 2001 08:45:35 -0700 (PDT)
From: Cassady Toles <Con_Job at excite.com>
To: ua at lists.uchicago.edu
Subject: [UA] Day Job?!
Reply-To: ua at lists.uchicago.edu


On Sat, 5 May 2001 10:38:03 -0500, the almighty Gregster wrote:

  At my day job, there's a a scanner that can recognize letters.

How can it be that the immortal Greg Stolze has a day job?  I don't have a
day job and I've never managed to get anyone to publish my gaming stuff.
Next thing you know someone's going to say that John Tynes has one too...

I don't mean to sound like a jerk, the idea that a cool game designer didn't
need one always gave me hope.

----------------------------------------------------------------------------
----
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
----------------------------------------------------------------------------
----





_______________________________________________________
Send a cool gift with your E-Card
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Message: 16
From: "Bailey Watts" <didi_mau at hotmail.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Risking it
Date: Sun, 06 May 2001 11:45:50 -0500
Reply-To: ua at lists.uchicago.edu

>"Fuck you!" Jake replies.
>
>Testing if a gun has blanks or real bullets when you don't know and haven't
>checked, is an honest to god risk.  Now, if you pulled that gun from a box
>at Weapons of Choice labeled (plugged gun--guaranteed safe) it's no charge.
>If you just found that gun and didn't know and thought, hmm I'll test, yep
>you took a risk.

If the gun is just filled with blanks there's no risk.  The folks here shot
me down for doing the blindfolded entropomancer with headphones cranked up
crossing the road.  If there's just blanks, or if there are no cars coming
there isn't a risk.
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Message: 17
Date: Sun, 6 May 2001 11:01:45 -0700 (PDT)
From: Cassady Toles <Con_Job at excite.com>
To: ua at lists.uchicago.edu
Subject: Re: [UA] Risking it
Reply-To: ua at lists.uchicago.edu


  If the gun is just filled with blanks there's no risk.  The folks here
shot
  me down for doing the blindfolded entropomancer with headphones cranked up

  crossing the road.  If there's just blanks, or if there are no cars coming

  there isn't a risk.

But if there's a reasonable likelihood that there could be ammo there is a
risk.  Andd (and if I have to say this again, I'm hunting all of you down).
I don't care what Die Hard 2 had to say on the issue.  In a regular gun,
blanks can kill you.  Period, end of sentence.  The one's they use on stage
and in movies are plugged with molten copper.  Those blanks aren't
dangerous.  Flashers aren't dangerous.  The average handgun has a lethal
range of three feet with blanks and a dangerous one of 10 with blanks.
Submachine guns about double these figures.  Rifles (especially assault
rifles like the AK-47 and the M-16A) can increase that sixfold.  I don't
care what you all say on this forum and think.

I've had the firsthand experience of seeing military safety trainings
proving this by shooting coke cans with "unloaded" guns.

----------------------------------------------------------------------------
----
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
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Message: 18
From: "Joe Murphy \(Broin\)" <broin at dial.pipex.com>
To: <ua at lists.uchicago.edu>
Subject: Re: [UA] Day Job?!
Date: Sun, 6 May 2001 19:03:32 +0100
charset="iso-8859-1"
Reply-To: ua at lists.uchicago.edu


----- Original Message -----
From: "Cassady Toles" <Con_Job at excite.com>
To: <ua at lists.uchicago.edu>
Sent: Sunday, May 06, 2001 4:45 PM
Subject: [UA] Day Job?!


>
> On Sat, 5 May 2001 10:38:03 -0500, the almighty Gregster wrote:
>
>   At my day job, there's a a scanner that can recognize letters.
>
> How can it be that the immortal Greg Stolze has a day job?  I don't have a
> day job and I've never managed to get anyone to publish my gaming stuff.
> Next thing you know someone's going to say that John Tynes has one too...
>
> I don't mean to sound like a jerk, the idea that a cool game designer
didn't
> need one always gave me hope.

Perhaps he works in a covert black ops unit in the wilds of Uzbekistan.

Joe.
--
Joe Murphy (Broin)
broin at dial.pipex.com

"You'll regret being so damn abusive when
the electric UFO gods transphase in from
Dimension 10 to appoint me manager of
the universe."  - The Drummer, Planetary.


--__--__--

Message: 19
Date: Sun, 06 May 2001 11:20:59 -0700
Subject: Re: [UA] Day Job?!
From: John Tynes <john at tynes.com>
To: Unknown Armies <ua at lists.uchicago.edu>
Reply-To: ua at lists.uchicago.edu

> How can it be that the immortal Greg Stolze has a day job?  I don't have a
> day job and I've never managed to get anyone to publish my gaming stuff.
> Next thing you know someone's going to say that John Tynes has one too...

I don't, but unlike the immortal Greg Stolze I don't have a house, wife, and
gestating fetus.

<- John Tynes - rev at tccorp.com - http://www.JohnTynes.com/ ->
Get ordained and become a reverend. Perform marriages, bless
small children, score with chicks who dig priests. It's fast,
it's free, it's online: http://www.ulc.org/ulc/ordain.html




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