[UA] OT Math
Torsten Bernhardt
torsten.bernhardt at mcgill.ca
Fri May 25 06:25:14 PDT 2001
At 12:27 PM 25/05/01 +0000, you wrote:
> >So there's a small payoff at either end, but a fat, creamy
> middle? Egad, it's the return of the Bell Curve from old green box D&D!
>
>A rough approximation of the return is that your skill of x% gives you x%
>+ (x% * (100 - x)). So for a skill like 50%, you normally fail on
>anything higher than 50, but half the time, you get saved by the
>flip-flop. For 25%, you're only saved by the flip-flop. But then, toward
>the higher end, the section of failure becomes smaller, such that you
>receive less benefit (eg, you succeed 80% of the 20% that you fail, giving
>you an effective skill of 96%.
Don't forget that being able to flip-flop can also give you better results
even if you would have succeeded anyway. If your skill with guns is 50% and
you roll a 14, you'd normally do 14 damage. If it's your obsession skill,
you can flip-flop it into a 41, still hit, and do almost three times the
damage. You can get some pretty impressive damage rolls at higher skill
levels, though it's not a big deal with HTH damage unless you take some
cherries.
Torsten Bernhardt
Redpath Museum
McGill University
Montreal, QC
Canada
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