[UA] OT Math

Torsten Bernhardt torsten.bernhardt at mcgill.ca
Fri May 25 06:25:14 PDT 2001


At 12:27 PM 25/05/01 +0000, you wrote:
> >So there's a small payoff at either end, but a fat, creamy 
> middle?  Egad, it's the return of the Bell Curve from old green box D&D!
>
>A rough approximation of the return is that your skill of x% gives you x% 
>+ (x% * (100 - x)).  So for a skill like 50%, you normally fail on 
>anything higher than 50, but half the time, you get saved by the 
>flip-flop.  For 25%, you're only saved by the flip-flop.  But then, toward 
>the higher end, the section of failure becomes smaller, such that you 
>receive less benefit (eg, you succeed 80% of the 20% that you fail, giving 
>you an effective skill of 96%.

Don't forget that being able to flip-flop can also give you better results 
even if you would have succeeded anyway. If your skill with guns is 50% and 
you roll a 14, you'd normally do 14 damage. If it's your obsession skill, 
you can flip-flop it into a 41, still hit, and do almost three times the 
damage. You can get some pretty impressive damage rolls at higher skill 
levels, though it's not a big deal with HTH damage unless you take some 
cherries.



Torsten Bernhardt
Redpath Museum
McGill University
Montreal, QC
Canada


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