[UA] OT Math
Epoch
msulliva at wso.williams.edu
Thu May 24 13:07:54 PDT 2001
On Thu, 24 May 2001, Kevin Elmore wrote:
> Actually, there is a period of stagnation at the 10's and
> the lower ends of each tens region.
>
> Consider having an obsession skill at 19%, 20%, or 21%.
> You succeed on 01-19, 20, 21, 30, 31, 40, 41, 50, 51, 60,
> 61, 70, 71, 80, 81, 90, and 91.
>
> It's not until you hit 22 that you get an increase in your
> odds.
>
> I haven't done any extensive study here, but the trend I
> see is that an obsession skill gains value up until the
> last digit is a 9. After that, you gain no benefit until
> the ones digit matches the tens digit.
>
> So, having a 79 is exactly the same as having an 80, 81,
> 82, 83, 84, 85, 86, and 87. The magic numbers you want for
> this skill range are 1-79, 80, 81, 82, 83, 84, 85, 86, 87,
> 90, 91, 92, 93, 94, 95, 96, and 97.
>
> So, if you have an obsession skill of 79, any points you
> spend on the skill will essentially do absolutely nothing
> until you reach 88.
Unless you count being able to flip for a higher rated success, yes.
> Wow, I just realized that a starting character can have an
> obsession skill of 69, ensuring a victory if you roll 1-76,
> 80-86, or 90-96. That's an effective 90% in that skill.
> You'll fail only 10% of the time. However, when you do
> fail, there is a 10% of a BOHICA and a 30% chance of a
> matched failure. When you flub, you may flub
> spectacularly.
That's not starting-character legal -- starting skills are capped at
55%. But, yes.
> And there is a reason to go beyond 69. Sometimes, a task
> is more difficult, and your skill is considered 10 to 30
> less than what it should be. So it's good to get high
> numbers still.
Yes, and <insert broken record mumbling here>
Mike
--
"I'm dubious about how GMD is sexing some of these patients."
- Jeff Grant
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