[UA] Re: [UA]
Nick Wedig
mrteapot at disinfo.net
Thu May 24 08:20:50 PDT 2001
>Hmm, if you fail with a 45... no, I wouldn't say that allows you any
>success at all, rather it should be some gauge of how annoying your
>failure's going to be. If it's less than double your skill you just fail,
>but if you failed your computers roll on a 60 or higher (with the base at
>30) then someone noticed.
>
>Rather I would say the time thing would kick in on very narrow successes.
Well, the idea was for things which will get done eventually, not simple 'yes/no' operations. Consider running a race. If I roll my athletics successfully, then I get done really quickly. But even if I fail the roll, I'll still make it around the track eventually (unless I roll very badly - matched failure or BOHICA - and collapse). So using the failed roll as a gauge requires less rerolling than additional rolls. I'm uncertain whether computer hacking is a valid example.
And I still think higher should be better, as with everywhere else, something you seem to ignore as well.
Mr. Teapot
likes the 'higher is good, but too high is bad' deal
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