[UA] Feedback on UA-ish convention scenario concept
Gareth Hanrahan
Gareth.Hanrahan at raidtec.ie
Mon May 21 09:16:45 PDT 2001
On Monday 21 May 2001 09:10, you wrote:
> > -----Original Message-----
> > From: Timothy Ferguson [mailto:ferguson at beyond.net.au]
> >
> > > The main weakness with what you've got, so far, is that there's
> >
> > buggerall
> >
> > > plot as yet. It's a nice framework for a story, but the players
> > > don't have
> > > that much to do. How about making the main narrative a flashback
> > > to whatever
> > > horribly traumatic event caused the psychological disorder?
> >
> > Cliché!
>
> Actually I've been unfair there...huge numbers of people with DID have PTSD
> as well, so if they had flashbacks that would make sense. The cliché is
> the sort of epiphany where they work out that say, they were abused and
> then suddenly things all clear up.
Well...I know next to nothing about psychology (I presume avidly watching
Frasier doesn't count for much), so I'm approaching this with the amazing
gamer ray of trivialisation, which turns any phenonmenon into a stat modifier
and/or a kewl power. Or, more accurately, I'm nicking bits wholesale from
books like Powers' Earthquake Weather (Janis/Cody would be my perfect model
for the protagonist in James' scenario).
I certainly wouldn't suggest that working out what happened sorts everything
out, but having the initial traumatic event be the climax of the game makes
sense in terms of story structure. You've only got three hours to run the
game, so you have to tie as much stuff as possible together. Merging the
backstory of the PCs into the main plot is one good approach.
Gar
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