[UA] Feedback on UA-ish convention scenario concept
Gareth Hanrahan
Gareth.Hanrahan at raidtec.ie
Mon May 21 08:10:00 PDT 2001
On Monday 21 May 2001 15:53, you wrote:
> As this is in regards to a UA-style scenario that I may be writing for
> Necronomicon 2001, Doug Stalker (and anyone else likely to go to that con)
> may wish to avoid reading it.
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<snip>
> I'm uncertain of the strength of this scenario idea, and I'd appreciate a
> little feedback - especially valuable considering the talented and
> intelligent folks that I've seen here.
Ok. Firstly, this format of scenario can work - I've run something very
similar myself in Cthulhu, and it was really effective at times. I'd suggest
having one character be the "real" personality, and have psychiatrist address
all questions at that player - ignore the other pcs when giving descriptions,
etc.
The main weakness with what you've got, so far, is that there's buggerall
plot as yet. It's a nice framework for a story, but the players don't have
that much to do. How about making the main narrative a flashback to whatever
horribly traumatic event caused the psychological disorder?
I'd also throw in some red herrings, just to players don't work out that
they're aspects of one character immediately. Entropics might work
well....oh, yeah. Have the character be driven mad by an entropic, and drop
hints that one of the PC-shards is the entropic....
> James ORance
Gar
http://www.mytholder.f2s.com
(The CoC scenario I ran which used this idea can be downloaded at
www.irishgaming.com, under the title "My Overcrowded Pineal Gland". It might
be of some vague use to you.)
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