[UA] Feedback on UA-ish convention scenario concept

Gareth Hanrahan Gareth.Hanrahan at raidtec.ie
Mon May 21 08:10:00 PDT 2001


On Monday 21 May 2001 15:53, you wrote:
> As this is in regards to a UA-style scenario that I may be writing for
> Necronomicon 2001, Doug Stalker (and anyone else likely to go to that con)
> may wish to avoid reading it.
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<snip>
> I'm uncertain of the strength of this scenario idea, and I'd appreciate a
> little feedback - especially valuable considering the talented and
> intelligent folks that I've seen here.

Ok. Firstly, this format of scenario can work - I've run something very 
similar myself in Cthulhu, and it was really effective at times. I'd suggest 
having one character be the "real" personality, and have psychiatrist address 
all questions at that player - ignore the other pcs when giving descriptions, 
etc.

The main weakness with what you've got, so far, is that there's buggerall 
plot as yet. It's a nice framework for a story, but the players don't have 
that much to do. How about making the main narrative a flashback to whatever 
horribly traumatic event caused the psychological disorder?

I'd also throw in some red herrings, just to players don't work out that 
they're aspects of one character immediately. Entropics might work 
well....oh, yeah. Have the character be driven mad by an entropic, and drop 
hints that one of the PC-shards is the entropic....

> James O’Rance
Gar
http://www.mytholder.f2s.com
(The CoC scenario I ran which used this idea can be downloaded at 
www.irishgaming.com, under the title "My Overcrowded Pineal Gland". It might 
be of some vague use to you.)

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