[UA] Crunchy Bits

Cassady Toles Con_Job at excite.com
Sat May 19 09:49:06 PDT 2001


On Thu, 17 May 2001 22:03:17 -0500, ua at lists.uchicago.edu wrote:

  >Good Under Fire (mind skill)
  This is pretty slick.  I'd allow it in my game, unless I thought doing
math
  on the fly would slow things down.  Although, now that I think about it,
  you could do the math beforehand, couldn't you?  I've got Mind 50 and GUF
  30...  so I can GUF off on any failure of 80 or less.  So Mind + GUF =
  threshold of delay.  Meaning that if you've got Mind 50 and GUF 50 you
  never, ever freak out on the scene...  Hm, maybe I wouldn't allow it.  I'm
  torn.  I do like that you don't really get out of anything, you just put
it
  off until it's convenient.  It's very hard to argue that it's an
  gamebreaker for that.  It's just the whole, "you can't fail" element that
  gives me pause.  (Presumably a 00 would still be a radical failure.)
  
  I'm trying to remember if I ever put in some skill that let you simply
  re-roll failed stress checks.  I think I might have done so...

I would still hose the poor bastard who rolls BOHICA on a GUF.  Hell, I'd
still hose the poor bastard who rolled a matched failure on a GUF roll.  It
just wouldn't happen very often.  I personally don't like the idea of
re-rolling stress checks unless there's a passion at stake or something
similar, but I also dislike how only smart characters can deal well with
shock.  I'm trying to figure out some way to simulate the number of Dumb
Gorillas who serve in the military, witness incredable violence and deal
pretty well with it, and saying that they all have the noble stimulus follow
orders sounds cheesy...  I'm just not sure if a skill like GUF deals with it
well.

I'd tell you guys the story of GUF that came up in my life, but it's both
long and off topic...
  
  >Good in a Crunch (Soul Skill)

  Realistic or not, I'd be disinclined to let this work.  First and
foremost,
  in UA you usually only roll if it's a stressed situation.  Secondly,
  because this skill can basically turn into "If there's serious
  consequences, I'll do better.  If it doesn't really matter, I'll do
worse."
  
That's kinda how I felt about it, but I really want some way of simulating
that character who only works well under pressure.  That's why I sent it out
for debugging...

--------------------------------------------------------------------------------
"I am the messiah in the bottom of a bottle of Jack Daniel's.  Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
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