[UA] Disinterest is for Sissies (was UA LARP)
Jason Schneiderman
jadasc at ma.ultranet.com
Mon May 14 07:16:07 PDT 2001
>Now, the idea I had for the UA LARP is that there would be two types of
>players. One group would be playing normal PC types, with their individual
>goals. The other group -- the people who would normally be moderators --
>would also have intangible goals they hope to achieve in the course of the
>scenario. These moderators would be ablet to determine anything in their
>immediate radius of influence, adjudicating whether a given spell worked or
>whether a gunshot hit, but they wouldn't be able to be in the same room.
I know you don't LARP, but see if you can hunt down references to a game
called "Spin Cycle". It's an 8-hour LARP written by some students in Boston
that explores similar themes. (This is a self-contained LARP, not a
campaign setting - as much a happening as a game - so I'm not certain how
adaptable it is, but it was fun to hear about.)
* * * * *
Jason Schneiderman
jadasc at ma.ultranet.com
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