[UA] UA lrp (was no subject)

Liam Astley esp.horsepie at btinternet.com
Thu May 10 15:46:12 PDT 2001


From: "Nick Wedig" <mrteapot at disinfo.net>
Subject: Re: [UA] (no subject)
>
> I tend to think coins have many of the same problems that dice have in a
LARP setting.
>

i'm sort of biased here as i hate randomisers in LRP games. too much out of
character messing about that breaks the flow of conversation or combat. that
means the games i play in or run tend to be pretty deterministic (ie, either
you can do something or you can't)

> I myself would want to adapt the combat strategies system from Greg's
Usagi Yojimbo rpg.  More or less, these could be used to eliminate dice
rolling in combat (and extended to non-combat situations) though the game
itself doesn't go this far, IIRC.
>

sad to say i haven't got usagi yojimbo (though i may buy it at some point to
help greg keep his kid in diapers). how does it work?

> thinking about game theory

as in "bertrand russell says we should nuke the ussr" game theory? or am i
getting confused again?


liam
 --
www.dogzilla.co.uk


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