Mask play (was Re: [UA] Players screwed over)
James O'Rance
jorance at hotmail.com
Thu May 10 04:37:10 PDT 2001
sneadj at mindspring.com said:
>>>Actually, that's exactly how folks in my group play (well, to be
honest, we're likely only doing Mask Play ~ 65-85% of the time,
but it is by far the dominant mode of play).<<<
I think that's unusual - most groups are not like this, and there are even
folks who claim that people who "mask play" (ie immersion) are actually
doing the same thing as everybody else, with the delusion that they've added
something more intense somehow.
I also believe that immersion is heavily reliant on different factors for
different people. For me, I need a character whose mentality I can believe
in, and a suitable environment. Mood-breaking players can destroy that
environment.
I've begun to immerse in games of CoC when Cap'n Ben (a funny and lovable
guy) suddenyl quotes the Simpsons, and then it's all over. I believe that he
does so because he's uncomfortable with the tension. That's not his fault;
it just means that certain ways of experiencing the game are closed to me
when he's around.
>>>It makes for *very* intense and emotional play and is basically
what I'm looking for when I game. Character play can be OK
sometimes, but it really doesn't have much *zing* to it.<<<
I enjoy these intense moments when they come along, but I've realised that
some players don't want them (and will destroy them), and some players don't
understand why others occassionally "take it really seriously." Character
play satisfies my need to depict an actual personality, but I feel more like
an author (i think "this is how Clarke feels, and this is how he will
react") than an actor (I think "Goddamn interfering old woman! She should be
put in a home!").
I tolerate type play as a fellow player, although I do not like it, and as a
GM it depends on what type of game I'm running. I have no problems with type
play in The Whispering Vault, as I'm running it as a relaxed, "fun" game at
a university gaming club. It annoyed me in Planescape, however.
Should I run UA in the future as I intend to, I won't allow type play among
"core" players. That would make the game not-fun for me to run. As a result,
I may not be able to run UA until it becomes socially possible for me to not
include some of the incorrigible type players in a campaign. I am patient,
fortunately.
I generally assume, when reading an RPG rulebook, that it is written with
the assumption that the game will focus on character-play. This is what I
read from the UA book; or was I wrong, and UA is "supposed to" be more
immersive?
(obviously, "supposed to" has little authority when I could use UA to run
The Chronicles of Narnia once I shell out for it. But I'm curious as to the
intent)
>>>I'e never seen the point of the other two modes.<<<
Token play is zero risk, emotionally, and allows for some happy, relaxed
power fantasies. It also lends itself to a game-oriented, competitive, or
strategic style of play. Some people enjoy that, so there's no harm in it.
Type play allows you to explore various roles within a game world, or what
it would be like to have such-and-such a skillset. Such a player may simply
not be interested in getting into the head of someone with a different
personality. There's lots of reasons why that might be so, and I don't think
that type play is "inferior" to character play; it's just the opposite
approach to the one I enjoy.
<snip cool PC death story>
>>>It was shocking, very sudden, and all of the players were in virtual
shock afterwards. Almost everyone was somewhat subdued the next day.<<<
I understand where you're coming from, but surely you recognise that this
would make some players very uncomfortable? Given that I've seen simple
theatrical improv send someone from the room in tears when it touched on a
hurtful subject (in this case, we were improv-ing a car crash and court
case, and really hamming it up), some people are not emotionally prepared
for that kind of intensity.
This is another reason to have stress checks, or SAN rolls, or whatever; it
can abstract a response that we could simply feel emotionally if we were
immersive, but may not be comfortable doing.
>>>That's what real gaming is for me, and this is why I feel Mask Play is
really cool. However, this is also why I *strongly* avoid games where the
GM gets too into suffering, angst, random death, or
dismal failure.<<<
Obviously you accept that there are many games that you'll never be able to
play! I prefer Wraith over Vampire, Werewolf, and Mage put together, because
I love the idea of ghost stories of romance, loss, etc, and Wraith can be a
depressing game; but I needed to avoid suffering or dismal failure, I could
never play Call of Cthulhu, one of the all-time best games. That's why I'm
happy to immerse only occasionally, even though it's a great experience.
That was a long ramble. Hope I didn't bore anybody.
Cheers,
James ORance
Divine being creates petting zoo. It gets out of hand.
- The Bible (summarised by John W. Mangrum)
http://www.geocities.com/dragon-dreamer/
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua
More information about the UA
mailing list