[UA] Risking it - Sunbjectivity or objectivity?

Royal Minister of Stuff yokeltania at yahoo.com
Tue May 8 00:02:49 PDT 2001


I, personally, am mollified by both your consice
assessment of the arguements involved and your
suggestion to fall back on stress checks.

Just asking a player to think about what it means to
have your buddy/colleague/assistant hand you a gun you
intend to shoot yourself with so gleefully is a good
idea to get people thinking.


--- James O'Rance <jorance at hotmail.com> wrote:
> This is a metagame issue that can be solved with a
> little thought. Either 
> ask players to play fair and not try to rort the
> system, or consider what 
> other in-game consequences this activity might have.
> For example, if an 
> entropomancer really isn't sure whether his friend
> would give him a loaded 
> or unloaded gun (thus the risk), then he should be
> making Isolation stress 
> checks, and possibly Self or Violence (depending on
> how the situation is 
> roleplayed out).
> 

PS. I usually don't worry about players being too
powerful any more.  I used to end campaigns because of
it and boy, was that dumb.  I lost a great group that
way.  In fact, I tend to let players be a bit more
powerful than the rules allow.  I just let all skills
in any given Attribute default to that attribute and
let players add skill points to the default as a base.
 In other words, if a player put 50% in Soul, all Soul
skills are automatically 50 and the player has 50
points to enhance various skills in that field.  Of
course, I usually only start players with about 75 or
100 points, too and I only make them roll when they're
really pushing it or I've run out of ideas again.

=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/

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