[UA] Risking it

Bailey Watts didi_mau at hotmail.com
Mon May 7 07:03:49 PDT 2001


>On Sun, 6 May 2001 21:47:05 -0700 (PDT), ua at lists.uchicago.edu wrote:
>   --- Bailey Watts <didi_mau at hotmail.com> wrote:
>   > If you call it fair, it ain't magic.  Magic screws
>   > over its practitioners
>   > regularly.  At least IMUAC it does so regularly.
>
>Remind me not to play in that game, or if I do, not to play an adept.
>
>Seriously, I thought running games to screw the players went out with level
>based systems that gave set experience for each monster killed.

We pretty much came into the game with the knowlege that the GM was going to 
experiment with Greg's idea that the core premise is failure.  If you play 
from an autorial or audience perspective it works better than playing from 
an immersive slant.  And the GMCs had their lives ripped apart too.  It was 
fun, like watching someone check under the hood of a car when your in the 
center lane and you know it's a very bad idea.
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