[UA] Risking it
Bailey Watts
didi_mau at hotmail.com
Mon May 7 07:03:49 PDT 2001
>On Sun, 6 May 2001 21:47:05 -0700 (PDT), ua at lists.uchicago.edu wrote:
> --- Bailey Watts <didi_mau at hotmail.com> wrote:
> > If you call it fair, it ain't magic. Magic screws
> > over its practitioners
> > regularly. At least IMUAC it does so regularly.
>
>Remind me not to play in that game, or if I do, not to play an adept.
>
>Seriously, I thought running games to screw the players went out with level
>based systems that gave set experience for each monster killed.
We pretty much came into the game with the knowlege that the GM was going to
experiment with Greg's idea that the core premise is failure. If you play
from an autorial or audience perspective it works better than playing from
an immersive slant. And the GMCs had their lives ripped apart too. It was
fun, like watching someone check under the hood of a car when your in the
center lane and you know it's a very bad idea.
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