[UA] paranoia
Royal Minister of Stuff
yokeltania at yahoo.com
Sun May 6 20:14:37 PDT 2001
Hmmm... that may be the problem. The emotional
element of the game doesn't come from giving someone a
reward for being sweet. The reward comes from two
things (that I can spot):
1. the illusion of freedom (the idea that you are
creating your own universe - that your brain can
somehow "cut it" in a much more interesting world and
still come out okay- )
2. detatched emotional response. You can feel
whatever you want in an RPG and it doesn't hurt as bad
as RL. If I really lost a girlfriend, then I would be
devastated but I would have to go on. If my CHARACTER
loses a girlfriend, then I get to ACT devastated or go
insane or have my character slash his wrists (in such
a way that his magical friends find him on time, of
course, if I wanted to keep playing) or any number of
super-jumbo over the top things that I just don't get
to do normally.
But, then again, I've been kicked out of more than one
group and I've never made it through a WW game without
being killed by some self righteous monster. Funny,
now that I think about it, the only games where
vampires acted even remotely human were ones where the
players HAD to pick an evil side (like UA) -something
despicable that they'd done - everytime I've been in a
game with people playing vampires "struggling for
their humanity" I have witnessed some, well, okay,
IMAGINARY attrocities, but attrocities they were.
Then again, I've never walked away from a Feng Shui
game without a body count and I really enjoy those.
--- Sonja Pieper <sonja at delusions.de> wrote:
> > > Any ideas? What would you do with such
> absolutely
> > > paranoid players?
> >
> > Do? God, I love 'em. We had a thread a few days
> ago about prep
> > time. When you have a group like this, you just
> have to get in
> > the rhythm of dropping the right kind of clues,
> and the let
Man, I wish my groups were like yours, Sonja. They
talk half the work out of being a GM. And they
SCHEME? That is so COOL. The more complex the
better.
Watch "Bridge of the River Quai" as an example of what
to do with complex schemes.
>
> I am dropping clues all the time, I think by now
> they know a lot
> more than I do ....
Trust me, they don't. Human perception is an
absolutely wonderful thing. I can tell two players
that they see a barrel full of apples and one will
imagine a lid on it while the other thinks it's light
enough to throw. And, if the second guy was playing
Race Bannon, I'd have to let him.
> I never believed someone would let me set him up
> with a
> girl in the way this guy did in game =) absolutely
> delightful
> you are right. He was so sweet though that I just
> could
> not let her die as planned aaaargh ..... =)
Besides, when you get older, a little virtual sex in
the roleplaying arena is as valid away of getting your
rocks off as any.
=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/
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