[UA] Release schedule stuff
Gareth Hanrahan
hanrahag at iol.ie
Tue May 1 13:05:43 PDT 2001
> >There are probably more people in Hunter's intended audience than in
UA's.
>
> We didn't write this intending for it to find a small, cultivated
audience.
> I don't think anyone writes a game thinking "Hey, this is really going to
> appeal to 3% of the people out there!"
>
> I love the audience we've got, but a small audience is something you
> accept, not something you intend to get.
One thing I've been noticing more and more lately is the sheer inertia of
most games (and no, that isn't a fat gamer joke). You go to a con or start
chatting about favourite games, and it's always the same games, and half of
them are out of print. You still get people playing stuff like Chill or
Gamma World or Paranoia. Games just last too damn long. A lot of people will
only pick up a new game if its related to their old favourite. Hunter gained
a lot from being a followon of sorts to Vampire and Mage.
> Do I think that if UA would sell better if it had come out with a bigger
> print run, immediate support, and a string of supplements in the pipe? No
> way to know. The only NEW game I've seen presented that way was
Deadlands.
>
> However, Deadlands was a big hit.
Well, it's too late to go back and relaunch UA now with that sort of
support.
Hmm. Y'know, one thing UA could play up is its noir/crime drama elements.
Positioning UA as the game for emulating Tarantino and go might be an idea
(or it all that passe?)
> -G.
Gar
http://www.mytholder.f2s.com
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