[UA] RPGA UA
Kevin Elmore
kelmore at rocketmail.com
Tue May 1 05:58:48 PDT 2001
> Some scenarios (and I count Mark's among them, as well as
> several of my own) throw people into the deep end of UA.
> They are _dark_ roleplaying; pulling at real issues and
> forcing us to look at those issues, and more importantly,
> our reaction to them. That's great - I've stretched
> myself further as a GM running UA than with almost any
> other game.
...
> If we're going to push UA, lets not just push the dark
> side.
>
I was thinking of that also. I have toyed with the idea of
writing an RPGA module for UA. The issue is that the RPGA
has weird and inconsistent notions for what's appropriate
material. That can make writing an RPGA scenario for
something like UA, OtE, or Kult pretty tricky.
On a bright note, I doubt anyone at RPGA HQ even knows
anything about UA, so if you mention that a character is an
amoromancer, the powers that be wouldn't even notice how he
gets his power.
On the other hand, I've a lot of experience with RPGA
gaming, and I know that usually these games are run by
people who made the mistake of answering yes when the
convention coordinator asks him if he's heard of the game
15 minutes before the slot begins. As a result, if I ever
do write an RPGA event for UA, I plan on dummying it down a
bit so that a casual UA GM can run it as if he knew all of
the rules. For example, I might have a couple of sentences
on the character sheets explaining what the stimuli are so
that the GM won't have to cover it (especially if he
forgets about it). Rather than just give a ritual name
straight out of the rulebook, I'd give an explanation so
that the GM won't have to consult the book; RPGA modules
are notoriously terrible for that--especially Deadlands.
The event I have in mind basically pumps up the characters
above the normal duke in UA. Everyone is either an adept
or an avatar. They defeat the evil using their bad-ass
abilities. Hopefully, this will get players interested in
picking up the game. The ones who really dig on the dark
nature of UA can exploit if fully in their games. The ones
who don't can throw out what they don't like and run a
campaign more similar to the RPGA scenario.
I even thought about calling it PoMo MoFo MoJo or something
like that.
Anyway, just some thoughts I have.
Kevin
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Beavis & Butthead do not cause fires; stupid people do. Role-playing games do not cause mass cultish suicides; stupid people do. Homosexuality does not lead to societal and moral decay; stupid people do. God does not condemn or place false blame on these things; stupid people do.
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