[UA] Gaslight UA
Mark Baker
mark at lange.demon.co.uk
Tue Jun 12 06:29:22 PDT 2001
Greg Stolze <holycrow at mindspring.com> writes
>But asking someone to absorb the Victorian details of a setting alongside
>the UA elements -- no, sorry, overload. Gaslight UA would appeal most to
>people who are already playing UA. It would be too much to swallow for new
>players to whom UA is totally alien and Victorianism is fairly alien.
>
I can't really agree with this argument. Many game systems introduce
both pseudo-historic setting and weird elements to new players and are
still successful. 7th Sea might be a good example, though you could
possibly argue that Theah isn't that dissimilar to earth; Deadlands is
more weird in many ways, and spawned a second weird spin-off setting in
Hell on Earth.
And the Victorian setting isn't so alien when you consider that players
are running existing games in that era - Castle Falkenstein, Cthulhu by
Gaslight, GURPS: Steampunk, Ravenloft: Masque of the Red Death - to name
but a few; and Grey Ghost games are currently playtesting yet another.
There are probably a wealth of other reasons not to produce UA by
Gaslight, but I don't believe your argument is a valid one.
--
Mark Baker
Web Pages: http://www.lange.demon.co.uk/Index.html
PS. Personally I'd prefer to see a Pulp-era version of UA.
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