[UA] Religion
Nick Wedig
mrteapot at disinfo.net
Wed Jun 6 08:39:14 PDT 2001
>SA> Only to the extent that I'm probably even more heinous and blasphemous
>SA> than I would be otherwise, simply to see if my beliefs withstand my own
>SA> best attempts to challenge them.
>
>Interesting. I'd have thought that straight on attack against beliefs
>would tend to solidify them rather than causing problems for them.
I guess it depends on the attack. If it's along the lines "Dude, your religion sucks" then it will just make them defensive. Somewhat more indirect approaches, such as satire and/or logical problems (eg, dealing with the problem of evil in the game*) might raise more doubt than defenses.
>How would one try and persuade a member of the Occult Underground out
>of their obsession? Especially as they would tend to have proof that
>their obsession worked...
It's pretty difficult to bring normal obsessed people out of their obsessions, much less those who can wield magick. I'd imagine similar tactics, though, for example, showing the dipsomncer the harm that his drinking is causing himself and his family, etc.
*Robin Laws's OTE novel Pierced Heart does a good job showing how to raise religious and philosophical questions in roleplaying games. If I were to run In Nomine or similar it'd involve lots of philosophical problems, perhaps culminating in the angel characters becoming agnostic or atheist and wiping themselves from existence.
Mr. Teapot
agnostic angel
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