[UA] Charge gathering
Chris Milne
khris at clara.net
Mon Jul 23 12:15:02 PDT 2001
On Monday, July 23, 2001 12:29 PM, Gaston Phillips
[SMTP:gaston at math.sunysb.edu] wrote:
> [SNIP]
> So, please - stories/advice from game masters or
> designers - how have you handled dipsomancers in teh past? he
wants the
> first session to revolve around him getting a vessel of some kind,
but is
> leaving details up to me. I'm worried that, once he /has/ a
vessel, he'll
> be charging himself full of sig charges, instead of minor ones.
IMUAC, I made it a major story arc for that character to get hold of
such a vessel. I let him choose what he was going after and played
along with it - made it tricky to get hold of, but certainly
possible. I was also worried about the effect that it would have on
game (and party) balance once he got it. Essentially, I decided that
if he went for something inconspicuous and easily transportable (like
Dirk Allen's paper cup), then he'd run the risk of losing it - after
all, his character would get drunk rather often. If not, then I was
less worried as he wouldn't be able to charge up on the spur of the
moment.
> On a related note, if all you have are significant charges, and the
spell
> calls for a minor one, what's the conversion?
1 siggie can be converted to 10 minors. For the dipsomancer, I
expressly disallowed such conversion once he got his vessel.
> gaston
Chris Milne
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