[UA] What Mechanomancers built in my game (was Steampunk)

Mario Magallanes aegis at wanadoo.es
Sun Jul 22 16:01:27 PDT 2001



Cassady Toles escribió:
> 
> On Sat, 21 Jul 2001 23:29:54 -0500, ua at lists.uchicago.edu wrote:
> 
>   >However - OK, here's the real question - if Mechanomancers cannot create
>   >Machines capable of magical effects, then what kind of artifacts would
> they
>   >build?  (I love the artifact rules, BTW.  Simple, elegant and sensible.)
>   >

I am mostly in the no magickal effects, but I'd also allow a few eerie
effects. 

I.E., somewhere in my HDD I've got a unfinished scenario with a
clockworker afraid of the Sleepers. The guy owns a tow lot, and he has
several defensive clockworks hiding among the cars. The clockworks can
somehow communicate among themselves and coordinate efforts, but not by
any normal means like sound, smell or gestures. They just can do it. 

Mario Magallanes
--
"If you still believe that the book has no more explicit depiction of
heterosexual activity than that, however, I suggest you take another
look at the disturbing encounter between Sam and Shelob, the huge and
evil female spider, at the end of Book Four."
-Andrew O'Hehir (http://www.salon.com)

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